ACE3/addons/compat_spe/functions/fnc_woundsHandlerIncendiary.sqf
johnb432 f45dff8a09
Fire - Mini-Rewrite (#9757)
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-06-22 15:07:36 -03:00

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#include "..\script_component.hpp"
/*
* Author: veteran29
* Custom wound handler for SOG: PF explosive incendiary ammunition.
* Determines if the unit should be ignited and passes the damage to other wound handlers.
*
* Arguments:
* 0: Unit That Was Hit <OBJECT>
* 1: Damage done to each body part <ARRAY>
* 2: Type of the damage done <STRING>
*
* Return Value:
* Input <ARRAY>
*
* Example:
* [player, [[0.5, "Body", 5]]] call ace_compat_spe_fnc_woundsHandlerIncendiary
*
* Public: No
*/
params ["_unit", "_damages"];
TRACE_2("woundsHandlerIncendiary",_unit,_damages);
private _fireDamage = 0;
{
_x params ["", "", "_damage"];
_fireDamage = _fireDamage + _damage;
} forEach _damages;
private _intensity = linearConversion [0, 20, _fireDamage, 0, 10, true];
TRACE_2("",_intensity,_fireDamage);
// Let fire handle if unit is set ablaze or not
[QEGVAR(fire,burn), [_unit, _intensity]] call CBA_fnc_localEvent;
_this // return