ACE3/addons/medical_blood/functions/fnc_createBlood.sqf
Grim 59af3e1f6d
General - Change CBA Namespaces to HashMap (#8801)
* medical_treatment

* advanced_throwing

* common, csw

* Update fnc_replaceRegisteredItems.sqf

* Sanitised numerous components

* Update XEH_postInit.sqf

* Update XEH_postInit.sqf

* FUNC -> LINKFUNC

* Changed tagging hashmap

* Reverted some changes

* Reverted some changes

* Update XEH_clientInit.sqf

* Tweaks and fixes

* Fix number replacements

* Minor cleanup

* Update fnc_getMagazineName.sqf

* Update fnc_getMagazineName.sqf

* Minor improvement

* Made factions case-sensitive and added `toLowerANSI` to be safe

* Update fnc_getDetectedObject.sqf

* Update addons/common/functions/fnc_actionKeysNamesConverted.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Throw error if item doesn't exist

---------

Co-authored-by: Salluci <69561145+Salluci@users.noreply.github.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-06-11 12:34:32 -03:00

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#include "..\script_component.hpp"
/*
* Author: Glowbal
* Creates a blood object and handles its cleanup.
* Available blood drop classes are blooddrop_1 through blooddrop_4.
*
* Arguments:
* 0: Blood Drop Type <STRING>
* 1: Position <ARRAY>
* 2: Source <OBJECT>
*
* Return Value:
* Blood Drop <OBJECT>
*
* Example:
* ["blooddrop_2", getPos player, player] call ace_medical_blood_fnc_createBlood
*
* Public: No
*/
params ["_type", "_position", "_source"];
TRACE_3("Creating blood",_type,_position,_source);
private _model = GVAR(models) get _type;
private _bloodDrop = createSimpleObject [_model, [0, 0, 0]];
_bloodDrop setDir random 360;
_bloodDrop setPos _position;
[QGVAR(bloodDropCreated), [_bloodDrop, _source]] call CBA_fnc_serverEvent;
_bloodDrop