ACE3/addons/parachute/functions/fnc_cutParachute.sqf
PabstMirror a3aef6a066
General - Cleanup spaces in macros (#9769)
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2024-02-05 14:04:24 -03:00

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#include "..\script_component.hpp"
/*
* Author: joko, Jonas, kymckay
* Perform the cut parachute action (move unit out and delete)
*
* Arguments:
* 0: Player <OBJECT>
* 1: Parachute <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player, vehicle player] call ace_parachute_fnc_cutParachute;
*
* Public: No
*/
params ["_unit", "_parachute"];
TRACE_2("cutParachute",_unit,_parachute);
playSound3d ["A3\Sounds_F\characters\parachute\parachute_landing.wss", _unit];
_unit action ["GetOut", _parachute];
deleteVehicle _parachute;