ACE3/addons/scopes/functions/fnc_getOptics.sqf
Mike-MF 1c6c4d6bff
All - Fix parentheses around code (#10073)
* Fix Brackets around code

* Update fnc_handleFired.sqf

* Shouldn't have changed this one

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-06-18 14:08:03 +00:00

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#include "..\script_component.hpp"
/*
* Author: commy2
* Gets the optic classnames of all currently equipped weapons.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* 0: Optic of primary <STRING>
* 1: Optic of secondary <STRING>
* 2: Optic of handgun <STRING>
*
* Example:
* [player] call ace_scopes_fnc_getOptics
*
* Public: No
*/
params ["_unit"];
private _optics = ["", "", ""];
if !(_unit isKindOf "CAManBase") exitWith {_optics};
{
if (count _x >= 2) then {
_optics set [_forEachIndex, _x select 2];
};
} forEach [primaryWeaponItems _unit, secondaryWeaponItems _unit, handgunItems _unit];
_optics