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ee0e947611
* Use `ace_common_fnc_isAwake` where possible * Revert bad change
26 lines
685 B
Plaintext
26 lines
685 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: Nic547, commy2
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* Restart the surrendering animation if it got interrupted. Called from a AnimChanged EH.
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*
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* Arguments:
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* 0: The Unit <OBJECT>
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* 1: New animation <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* [bob, "movearm"] call ACE_captives_fnc_handleAnimChangedSurrendered
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*
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* Public: No
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*/
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params ["_unit", "_newAnimation"];
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TRACE_2("AnimChanged",_unit,_newAnimation);
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if ((_newAnimation != "ACE_AmovPercMstpSsurWnonDnon") && {_unit call EFUNC(common,isAwake)}) then {
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TRACE_1("Surrender animation interrupted",_newAnimation);
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[_unit, "ACE_AmovPercMstpSsurWnonDnon", 1] call EFUNC(common,doAnimation);
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};
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