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* count treatment items * getCountofItem Co-Authored-By: Blue <itzblueman@gmail.com> * getCountofItem fix Co-Authored-By: Blue <itzblueman@gmail.com> * convert painkillers to magazine * use isclass Co-Authored-By: johnb432 <58661205+johnb432@users.noreply.github.com> * forget to change variable * Update addons/medical_treatment/functions/fnc_hasItem.sqf Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * better magazine adjustment * Update addons/common/functions/fnc_adjustMagazineAmmo.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/medical_treatment/functions/fnc_medication.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/medical_treatment/functions/fnc_treatmentFailure.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update docs/wiki/framework/arsenal-framework.md Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * Update addons/common/functions/fnc_adjustMagazineAmmo.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Header * use switch statement in fnc_useItem * Update addons/common/functions/fnc_adjustMagazineAmmo.sqf * Update addons/common/functions/fnc_adjustMagazineAmmo.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * only check adding to mags that are not full Co-Authored-By: LinkIsGrim <salluci.lovi@gmail.com> * Update addons/common/functions/fnc_adjustMagazineAmmo.sqf * Update fnc_getCountOfItem.sqf * Optimisations & header fix * Update addons/common/functions/fnc_adjustMagazineAmmo.sqf * Fixed vehicle implementation --------- Co-authored-by: Blue <itzblueman@gmail.com> Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
36 lines
916 B
Plaintext
36 lines
916 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: Dedmen, Blue, johnb43
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* Return how many items of type _itemType the player has in his containers (Uniform, Vest, Backpack)
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* Doesn't count assignedItems, weapons, weapon attachments, magazines in weapons
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Classname of item (Case-Sensitive) <STRING>
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*
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* Return Value:
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* Item Count <NUMBER>
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*
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* Example:
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* [bob, "FirstAidKit"] call ace_common_fnc_getCountOfItem
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*
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* Public: Yes
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*/
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params ["_unit", "_itemType"];
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private _count = 0;
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private _isMagazine = isClass (configFile >> "CfgMagazines" >> _itemType);
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{
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(if (_isMagazine) then {
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getMagazineCargo _x
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} else {
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getItemCargo _x
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}) params ["_itemTypes", "_itemCounts"];
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_count = _count + (_itemCounts param [_itemTypes find _itemType, 0]);
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} forEach [uniformContainer _unit, vestContainer _unit, backpackContainer _unit];
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_count
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