mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
a3aef6a066
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
90 lines
2.9 KiB
Plaintext
90 lines
2.9 KiB
Plaintext
#include "..\script_component.hpp"
|
|
/*
|
|
* Author: ViperMaul
|
|
* Unload a person from a vehicle, local
|
|
*
|
|
* Arguments:
|
|
* 0: Unit to unload <OBJECT>
|
|
* 1: Vehicle <OBJECT>
|
|
* 2: Unloader (player) <OBJECT> (default: objNull)
|
|
*
|
|
* Return Value:
|
|
* Succesfully unloaded person <BOOL>
|
|
*
|
|
* Example:
|
|
* [bob, car, bob] call ace_common_fnc_unloadPersonLocal
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
#define GROUP_SWITCH_ID QFUNC(loadPerson)
|
|
|
|
params ["_unit", ["_vehicle", objNull], ["_unloader", objNull]];
|
|
TRACE_3("unloadpersonLocal",_unit,_vehicle,_unloader);
|
|
|
|
//This covers testing vehicle stability and finding a safe position
|
|
private _emptyPos = [_vehicle, (typeOf _unit), _unloader] call EFUNC(common,findUnloadPosition);
|
|
TRACE_1("findUnloadPosition",_emptyPos);
|
|
if (_emptyPos isEqualTo []) then {
|
|
_emptyPos = [_vehicle, (typeOf _unit), _unloader] call EFUNC(common,findUnloadPosition);
|
|
TRACE_1("findUnloadPosition 2nd attempt",_emptyPos);
|
|
if (_emptyPos isEqualTo []) then {
|
|
_emptyPos = [_vehicle, (typeOf _unit), _unloader] call EFUNC(common,findUnloadPosition);
|
|
TRACE_1("findUnloadPosition 3rd attempt",_emptyPos);
|
|
};
|
|
};
|
|
|
|
if (count _emptyPos != 3) exitwith {
|
|
WARNING_4("Could not find unload pos %1-ASL: %2 isTouchingGround: %3 Speed: %4",_vehicle,getPosASL _vehicle,isTouchingGround _vehicle,speed _vehicle);
|
|
if ((!isNull _unloader) && {[_unloader] call FUNC(isPlayer)}) then {
|
|
//display text saying there are no safe places to exit the vehicle
|
|
[QGVAR(displayTextStructured), [localize LSTRING(NoRoomToUnload)], [_unloader]] call CBA_fnc_targetEvent;
|
|
};
|
|
false
|
|
};
|
|
|
|
unassignVehicle _unit;
|
|
[_unit] orderGetIn false;
|
|
|
|
TRACE_2("Ejecting",alive _unit,local _vehicle);
|
|
|
|
if (local _vehicle) then {
|
|
_unit action ["Eject", _vehicle];
|
|
// Failsafe - sometimes eject alone doesn't work, but moveOut does
|
|
[{
|
|
params ["_unit"];
|
|
|
|
if (!isNull objectParent _unit) then {
|
|
if ([_unit] call FUNC(isAwake)) then {
|
|
WARNING_1("UnloadPersonLocal [%1] did not eject normally",_unit);
|
|
} else {
|
|
TRACE_1("UnloadPersonLocal dead/uncon did not eject normally",_unit);
|
|
};
|
|
moveOut _unit;
|
|
};
|
|
}, [_unit], 1] call CBA_fnc_waitAndExecute;
|
|
|
|
} else {
|
|
moveOut _unit;
|
|
};
|
|
|
|
// Wait until unit has actually exited vehicle and then move them to the unload position
|
|
if (alive _unit) then {
|
|
[{
|
|
params ["_unit", "_emptyPos"];
|
|
(alive _unit) && {isNull objectParent _unit}
|
|
}, {
|
|
params ["_unit", "_emptyPos"];
|
|
TRACE_2("unload success",_unit,_emptyPos);
|
|
_unit setPosASL AGLToASL _emptyPos;
|
|
}, [_unit, _emptyPos], 2, {
|
|
params ["_unit", "_emptyPos"];
|
|
if (!alive _unit) exitWith {};
|
|
WARNING_2("timeout %1->%2",_unit,objectParent _unit);
|
|
}] call CBA_fnc_waitUntilAndExecute;
|
|
};
|
|
|
|
[_unit, false, GROUP_SWITCH_ID, side group _unit] call FUNC(switchToGroupSide);
|
|
|
|
true
|