ACE3/addons/compat_sog/functions/fnc_handlePunjiTrapTrigger.sqf
Mike-MF 1c6c4d6bff
All - Fix parentheses around code (#10073)
* Fix Brackets around code

* Update fnc_handleFired.sqf

* Shouldn't have changed this one

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-06-18 14:08:03 +00:00

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#include "..\script_component.hpp"
/*
* Author: GhostIsSpooky, veteran29
* Handler for 'detonation' of a local punji trap. Workaround for local-only ammo hit event.
*
* Arguments:
* 0: Punji trap <OBJECT>
*
* Return Value:
* None
*
* Example:
* [trap] call ace_compat_sog_fnc_handlePunjiTrapTrigger
*
* Public: No
*/
params ["_trap"];
if !(GETEGVAR(medical,enabled,false)) exitWith {};
private _radius = getNumber (configOf _trap >> "indirectHitRange");
private _affectedUnits = _trap nearEntities ["CAManBase", _radius];
private _spikesOffset = [configOf _trap >> QGVAR(spikesOffset), "ARRAY", [0,0,0]] call CBA_fnc_getConfigEntry;
if (_spikesOffset isNotEqualTo [0,0,0]) then {
private _spikesPos = _trap modelToWorld _spikesOffset;
private _spikesCheckSelection = getText (configOf _trap >> QGVAR(spikesCheckSelection));
private _spikesCheckRadius = getNumber (configOf _trap >> QGVAR(spikesCheckRadius));
TRACE_3("Using spikes offset for affected units",_spikesOffset,_spikesCheckSelection,_spikesCheckRadius);
_affectedUnits = _affectedUnits select {
private _distance = _spikesPos distance (_x modelToWorld (_x selectionPosition _spikesCheckSelection));
_distance <= _spikesCheckRadius // return
};
};
if (_affectedUnits isEqualTo []) exitWith {};
[QGVAR(handlePunjiTrapDamage), [_trap, _affectedUnits], _affectedUnits] call CBA_fnc_targetEvent;