ACE3/addons/medical_blood/functions/fnc_isBleeding.sqf

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#include "..\script_component.hpp"
/*
* Author: Glowbal
* Checks if the given unit is bleeding. Handles both ACE Medical and Vanilla.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* Is Bleeding <BOOL>
*
* Example:
* [player] call ace_medical_blood_fnc_isBleeding
*
* Public: No
*/
params ["_unit"];
if (GETEGVAR(medical,enabled,false)) exitWith {
IS_BLEEDING(_unit);
};
alive _unit && {getDammage _unit > 0.3}