ACE3/addons/rearm/functions/fnc_hasEnoughSupply.sqf
johnb432 8f46ffd8d5
General - Change count to forEach where appropriate (#9890)
count -> forEach

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-04-04 08:15:26 -03:00

50 lines
1.5 KiB
Plaintext

#include "..\script_component.hpp"
/*
* Author: GitHawk
* Check whether enough supply is left to take the magazine.
*
* Arguments:
* 0: Ammo Truck <OBJECT>
* 1: Magazine Classname <STRING>
*
* Return Value:
* Enough supply <BOOL>
*
* Example:
* [ammo_truck, "500Rnd_127x99_mag_Tracer_Red"] call ace_rearm_fnc_hasEnoughSupply
*
* Public: No
*/
params ["_truck", "_magazineClass"];
// With infinite supply, there is always enough
if (GVAR(supply) == 0) exitWith {true};
// With limited supply, we need to check supply
if (GVAR(supply) == 1) exitWith {
private _supply = [_truck] call FUNC(getSupplyCount);
([_magazineClass] call FUNC(getCaliber)) params ["_cal", "_idx"];
// With caliber based rearming, we only need partial supply
if (GVAR(level) == 2) exitWith {
// If REARM_COUNT is bigger than the magazine size, we might get a bigger number than 1
private _magazinePart = ((REARM_COUNT select _idx) / (getNumber (configFile >> "CfgMagazines" >> _magazineClass >> "count"))) min 1;
(_cal * _magazinePart <= _supply)
};
(_cal <= _supply)
};
// With magazine specific supply, we need to check stored magazines
if (GVAR(supply) == 2) exitWith {
private _magazineSupply = _truck getVariable [QGVAR(magazineSupply), []];
private _magazinePresent = false;
{
_x params ["_magazine", "_rounds"];
if ((_magazine isEqualTo _magazineClass) && (_rounds > 0)) exitWith {_magazinePresent = true; };
} forEach _magazineSupply;
_magazinePresent
};