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1c6c4d6bff
* Fix Brackets around code * Update fnc_handleFired.sqf * Shouldn't have changed this one --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
154 lines
6.6 KiB
Plaintext
154 lines
6.6 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: commy2, kymckay, LinkIsGrim
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* Get list of vehicle hitpoints to ignore
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*
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* Arguments:
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* 0: Vehicle <OBJECT>
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*
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* Return Value:
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* HitPoints to ignore <ARRAY>
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*
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* Example:
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* [vehicle] call ace_repair_fnc_getSelectionsToIgnore
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*
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* Public: No
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*/
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params ["_vehicle"];
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private _type = typeOf _vehicle;
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TRACE_2("getSelectionsToIgnore",_vehicle,_type);
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private _initializedClasses = missionNamespace getVariable [QGVAR(hitPointsToIgnoreInitializedClasses), createHashMap];
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if (_type in _initializedClasses) exitWith {_initializedClasses get _type};
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private _vehCfg = configOf _vehicle;
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private _hitpointGroups = getArray (_vehCfg >> QGVAR(hitpointGroups));
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private _turretPaths = ((fullCrew [_vehicle, "gunner", true]) + (fullCrew [_vehicle, "commander", true])) apply {_x # 3};
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(getAllHitPointsDamage _vehicle) params [["_hitPoints", []], ["_hitSelections", []]];
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// get hitpoints of wheels with their selections
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([_vehicle] call EFUNC(common,getWheelHitPointsWithSelections)) params ["_wheelHitPoints", "_wheelHitSelections"];
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private _indexesToIgnore = [];
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private _processedSelections = [];
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{
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private _selection = _x;
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private _hitpoint = toLowerANSI (_hitPoints select _forEachIndex);
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private _isWheelOrTrack = _selection in _wheelHitSelections || {_hitpoint in _wheelHitPoints} || {_hitpoint in TRACK_HITPOINTS};
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if (_hitpoint isEqualTo "") then { // skip empty hitpoint
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_indexesToIgnore pushBack _forEachIndex;
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continue
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};
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if (_isWheelOrTrack && {_selection in _processedSelections || {_selection isEqualTo ""}}) then { // skip duplicate or empty selection wheel/track
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TRACE_3("Skipping duplicate Wheel/Track or empty selection",_hitpoint,_forEachIndex,_selection);
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/*#ifdef DEBUG_MODE_FULL
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systemChat format ["Skipping duplicate wheel, hitpoint %1, index %2, selection %3", _hitpoint, _forEachIndex, _selection];
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#endif*/
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_indexesToIgnore pushBack _forEachIndex;
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_processedSelections pushBack _selection;
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continue
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};
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if ("glass" in _hitpoint) then { // skip glass
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TRACE_3("Skipping glass",_hitpoint,_forEachIndex,_selection);
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/*#ifdef DEBUG_MODE_FULL
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systemChat format ["Skipping glass, hitpoint %1, index %2, selection %3", _hitpoint, _forEachIndex, _selection];
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#endif*/
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_indexesToIgnore pushBack _forEachIndex;
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_processedSelections pushBack _selection;
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continue
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};
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if (_hitpoint select [0,7] isEqualTo "hitera_" || {_hitpoint select [0,8] isEqualTo "hitslat_"} || {_hitpoint select [0,4] isEqualTo "era_"}) then { // skip era/slat
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TRACE_3("Skipping ERA/Slat HitPoint",_hitpoint,_forEachIndex,_selection);
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/*#ifdef DEBUG_MODE_FULL
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systemChat format ["Skipping ERA/SLAT, hitpoint %1, index %2, selection %3", _hitpoint, _forEachIndex, _selection];
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#endif*/
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_indexesToIgnore pushBack _forEachIndex;
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_processedSelections pushBack _selection;
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continue
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};
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private _armorComponent = "";
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if (_selection == "") then { // some hitpoints have empty selection but defined armor component (mostly RHS)
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{
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private _turretHitpointCfg = ([_vehCfg, _x] call CBA_fnc_getTurret) >> "HitPoints";
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private _hitpointsCfg = "configName _x == _hitpoint" configClasses _turretHitpointCfg;
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if (_hitpointsCfg isNotEqualTo []) exitWith {
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TRACE_2("turret hitpoint configFound",_hitpoint,_x);
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_hitpointsCfg = _hitpointsCfg # 0;
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// only do turret hitpoints and stuff linked to visuals
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if (
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(_hitpoint in ["hitturret", "hitgun"]) ||
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{(getNumber (_hitpointsCfg >> "isGun")) == 1} ||
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{(getNumber (_hitpointsCfg >> "isTurret")) == 1} ||
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{(getText (_hitpointsCfg >> "visual")) != ""}
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) then {
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_armorComponent = getText (_hitpointsCfg >> "armorComponent");
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};
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};
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} forEach _turretPaths;
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if (_armorComponent == "") then {
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private _hitpointsCfg = "configName _x == _hitpoint" configClasses (_vehCfg >> "HitPoints");
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if (_hitpointsCfg isNotEqualTo []) then {
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_hitpointsCfg = _hitpointsCfg # 0;
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if (
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(getNumber (_hitpointsCfg >> "isGun")) == 1 ||
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{(getNumber (_hitpointsCfg >> "isTurret")) == 1} ||
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{(getText (_hitpointsCfg >> "visual")) != ""}
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) then {
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_armorComponent = getText (_hitpointsCfg >> "armorComponent");
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};
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};
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};
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};
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if ((_selection == "") && {_armorComponent == ""}) then {
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TRACE_3("Skipping no selection OR armor component",_hitpoint,_forEachIndex,_selection);
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/*#ifdef DEBUG_MODE_FULL
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systemChat format ["Skipping no selection OR armor component, hitpoint %1, index %2, selection %3", _hitpoint, _forEachIndex, _selection];
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#endif*/
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_indexesToIgnore pushBack _forEachIndex;
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_processedSelections pushBack _selection;
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continue
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};
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if !(getText (_vehCfg >> "HitPoints" >> _hitpoint >> "depends") in ["", "0"]) then { // skip depends hitpoints, should be normalized by engine
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TRACE_3("Skipping depends hitpoint",_hitpoint,_forEachIndex,_selection);
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/*#ifdef DEBUG_MODE_FULL
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systemChat format ["Skipping depends hitpoint, hitpoint %1, index %2, selection %3", _hitpoint, _forEachIndex, _selection];
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#endif*/
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private _groupIndex = _hitpointGroups findIf {_x # 0 == _hitpoint};
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if (_groupIndex != -1) then {
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ERROR_2("[%1] hitpoint [%2] is both a group-parent and a depends and will be unrepairable",_type,_hitpoint);
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ERROR_1("group: %1",_hitpointGroups # _groupIndex);
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};
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_indexesToIgnore pushBack _forEachIndex;
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_processedSelections pushBack _selection;
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continue
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};
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if (ANY_OF(_hitpointGroups,ANY_OF(_x select 1,_x == _hitpoint))) then { // skip child hitpoints
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TRACE_3("Skipping child hitpoint",_hitpoint,_forEachIndex,_selection);
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/*#ifdef DEBUG_MODE_FULL
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systemChat format ["Skipping child hitpoint, hitpoint %1, index %2, selection %3", _hitpoint, _forEachIndex, _selection];
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#endif*/
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_indexesToIgnore pushBack _forEachIndex;
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_processedSelections pushBack _selection;
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continue
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};
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_processedSelections pushBack _selection;
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} forEach _hitSelections;
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_initializedClasses set [_type, _indexesToIgnore];
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missionNamespace setVariable [QGVAR(hitPointsToIgnoreInitializedClasses), _initializedClasses];
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_indexesToIgnore
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