mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
38 lines
908 B
Plaintext
38 lines
908 B
Plaintext
#include "..\script_component.hpp"
|
|
/*
|
|
* Author: commy2
|
|
* Check if the unit can interact.
|
|
*
|
|
* Arguments:
|
|
* 0: The player. <OBJECT>
|
|
* 1: The interaction target. objNull to ignore. <OBJECT>
|
|
* 2: Exceptions. What general conditions are to skip? (default: []) <ARRAY>
|
|
*
|
|
* Return Value:
|
|
* Unit can interact? <BOOL>
|
|
*
|
|
* Example:
|
|
* [bob, target, []] call ace_common_fnc_canInteractWith
|
|
*
|
|
* Public: Yes
|
|
*/
|
|
|
|
params ["_unit", "_target", ["_exceptions", []]];
|
|
|
|
_exceptions = _exceptions apply {toLowerANSI _x};
|
|
|
|
private _owner = _target getVariable [QGVAR(owner), objNull];
|
|
|
|
// exit if the target is not free to interact
|
|
if (!isNull _owner && {_unit != _owner}) exitWith {false};
|
|
|
|
// check general conditions
|
|
private _canInteract = true;
|
|
{
|
|
if (!(_x in _exceptions) && {!([_unit, _target] call _y)}) exitWith {
|
|
_canInteract = false;
|
|
};
|
|
} forEach GVAR(InteractionConditions);
|
|
|
|
_canInteract
|