mirror of
https://github.com/acemod/ACE3.git
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e5a49f3acf
* autoload RHS USAF compat * whoops * fix filepatching builds * pboProject pls * add ONE semicolon. * remove meta.cpp * add AFRF, move stringtables * add addon.toml * stringtable validation * change subconfig folder names for stringtables * macros * sigh * macros Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * add SAF compat * missing file * config brackets * Update addons/compat_rhs_afrf3/compat_rhs_afrf3_explosives/config.cpp Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update addons/compat_rhs_usf3/compat_rhs_usf3_csw/CfgVehicles.hpp Co-authored-by: PabstMirror <pabstmirror@gmail.com> * capitalization Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * fix double class * gref and fastroping * fix functions * Update CfgVehicles.hpp --------- Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
111 lines
4.1 KiB
C++
111 lines
4.1 KiB
C++
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class CfgGlasses {
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class G_Combat;
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class rhs_ess_black: G_Combat {
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ACE_Color[] = {0,0,0};
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ACE_TintAmount = 16.0;
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ACE_Overlay = "";
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ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
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ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\Cracked.paa);
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ACE_Resistance = 1;
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ACE_Protection = 0;
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ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa);
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};
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class rhs_googles_black: G_Combat {
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ACE_Color[] = {0,0,0};
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ACE_TintAmount = 16.0;
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ACE_Overlay = "";
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ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
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ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\Cracked.paa);
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ACE_Resistance = 1;
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ACE_Protection = 0;
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ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa);
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};
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class rhs_googles_clear: G_Combat {
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ACE_Color[] = {0,0,0};
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ACE_TintAmount = 0;
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ACE_Overlay = "";
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ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
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ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\Cracked.paa);
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ACE_Resistance = 1;
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ACE_Protection = 0;
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ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa);
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};
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class rhs_googles_orange: G_Combat {
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ACE_Color[] = {1,0.5,0};
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ACE_TintAmount = 8.0;
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ACE_Overlay = "";
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ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
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ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\Cracked.paa);
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ACE_Resistance = 1;
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ACE_Protection = 0;
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ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa);
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};
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class rhs_googles_yellow: G_Combat {
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ACE_Color[] = {0,0,-1.5};
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ACE_TintAmount = 8.0;
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ACE_Overlay = "";
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ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
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ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\Cracked.paa);
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ACE_Resistance = 1;
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ACE_Protection = 0;
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ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa);
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};
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class rhsusf_oakley_goggles_base: G_Combat {
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ACE_Overlay = "";
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ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
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ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\Cracked.paa);
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ACE_Resistance = 1;
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ACE_Protection = 0;
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ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa);
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};
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class rhsusf_oakley_goggles_blk: rhsusf_oakley_goggles_base {
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ACE_Color[] = {0,0,0};
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ACE_TintAmount = 16.0;
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};
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class rhsusf_oakley_goggles_clr: rhsusf_oakley_goggles_base {
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ACE_Color[] = {0,0,0};
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ACE_TintAmount = 0;
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};
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class rhsusf_oakley_goggles_ylw: rhsusf_oakley_goggles_base {
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ACE_Color[] = {0,0,-1.5};
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ACE_TintAmount = 8.0;
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};
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class rhsusf_shemagh_gogg_base: G_Combat {
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ACE_Color[] = {0,0,0};
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ACE_TintAmount = 16.0;
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ACE_Overlay = "";
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ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
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ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\Cracked.paa);
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ACE_Resistance = 1;
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ACE_Protection = 0;
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ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa);
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};
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class rhsusf_shemagh2_gogg_base: G_Combat {
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ACE_Color[] = {0,0,0};
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ACE_TintAmount = 16.0;
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ACE_Overlay = "";
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ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
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ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\Cracked.paa);
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ACE_Resistance = 1;
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ACE_Protection = 0;
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ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa);
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};
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class rhsusf_shemagh_base: G_Combat {
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ACE_Overlay = "";
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ACE_OverlayDirt = "";
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ACE_OverlayCracked = "";
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ACE_Resistance = 0;
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ACE_Protection = 0;
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ACE_DustPath = "";
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};
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class rhsusf_shemagh2_base: G_Combat {
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ACE_Overlay = "";
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ACE_OverlayDirt = "";
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ACE_OverlayCracked = "";
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ACE_Resistance = 0;
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ACE_Protection = 0;
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ACE_DustPath = "";
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};
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};
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