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2a6fd19762
* initital commit * use Define for SOS * fix some issues that got introduced in 1.70 * Prepare config for sounds * add New Sounds improve distanced volume values * add LAxemann to Author * add Object Pooling improve Distances * fix small mistake * change pool clearing timing * change pool wait time * fix Cookoff sound cleanup * change to Jonpas Method change random Distance add * improve sound Volume over Distance (asked by Bux) improve mid sounds * improve a calculation * Use playSound3D locally * Make sounds configurable by 3rd party mods * Added comments, used macros * Update CfgSounds.hpp --------- Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
26 lines
598 B
C++
26 lines
598 B
C++
#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common"};
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author = ECSTRING(common,ACETeam);
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authors[] = {"commy2", "Glowbal"};
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url = ECSTRING(main,URL);
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VERSION_CONFIG;
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};
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};
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#include "ACE_Settings.hpp"
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#include "CfgEden.hpp"
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#include "CfgEventHandlers.hpp"
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#include "CfgAmmo.hpp"
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#include "CfgCloudlets.hpp"
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#include "CfgSFX.hpp"
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#include "CfgSounds.hpp"
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#include "CfgVehicles.hpp"
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