ACE3/addons/disarming/functions/fnc_eventTargetStart.sqf
Mike-MF 1c6c4d6bff
All - Fix parentheses around code (#10073)
* Fix Brackets around code

* Update fnc_handleFired.sqf

* Shouldn't have changed this one

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-06-18 14:08:03 +00:00

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#include "..\script_component.hpp"
/*
* Author: PabstMirror
*
* Disarm Event Handler, Starting func, called on the target.
* If target has to remove uniform/vest, this will add all uniform/vest items to the drop list.
*
* Arguments:
* 0: caller (player) <OBJECT>
* 1: target <OBJECT>
* 2: type of disarm <STRING>
*
* Return Value:
* None
*
* Example:
* [bob, kevin, "disarm"] call ace_disarming_fnc_eventTargetStart
*
* Public: No
*/
params ["_caller", "_target", "_listOfObjectsToRemove"];
private _itemsToAdd = [];
{
if (_x == (uniform _target)) then {
_itemsToAdd = _itemsToAdd + (uniformItems _target);
};
if (_x == (vest _target)) then {
_itemsToAdd = _itemsToAdd + (vestItems _target);
};
} forEach _listOfObjectsToRemove;
{
if !(_x in _listOfObjectsToRemove) then {
_listOfObjectsToRemove pushBack _x;
};
} forEach _itemsToAdd;
[_caller, _target, _listOfObjectsToRemove] call FUNC(disarmDropItems);