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https://github.com/acemod/ACE3.git
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59af3e1f6d
* medical_treatment * advanced_throwing * common, csw * Update fnc_replaceRegisteredItems.sqf * Sanitised numerous components * Update XEH_postInit.sqf * Update XEH_postInit.sqf * FUNC -> LINKFUNC * Changed tagging hashmap * Reverted some changes * Reverted some changes * Update XEH_clientInit.sqf * Tweaks and fixes * Fix number replacements * Minor cleanup * Update fnc_getMagazineName.sqf * Update fnc_getMagazineName.sqf * Minor improvement * Made factions case-sensitive and added `toLowerANSI` to be safe * Update fnc_getDetectedObject.sqf * Update addons/common/functions/fnc_actionKeysNamesConverted.sqf Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Throw error if item doesn't exist --------- Co-authored-by: Salluci <69561145+Salluci@users.noreply.github.com> Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
33 lines
895 B
Plaintext
33 lines
895 B
Plaintext
#include "script_component.hpp"
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if (isServer) then {
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GVAR(lastFragTime) = -1;
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[QGVAR(frag_eh), LINKFUNC(frago)] call CBA_fnc_addEventHandler;
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};
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["CBA_settingsInitialized", {
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if (!GVAR(enabled)) exitWith {};
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// Register fire event handler
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["ace_firedPlayer", LINKFUNC(fired)] call CBA_fnc_addEventHandler;
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["ace_firedNonPlayer", LINKFUNC(fired)] call CBA_fnc_addEventHandler;
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["ace_firedPlayerVehicle", LINKFUNC(fired)] call CBA_fnc_addEventHandler;
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["ace_firedNonPlayerVehicle", LINKFUNC(fired)] call CBA_fnc_addEventHandler;
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addMissionEventHandler ["EachFrame", {call FUNC(masterPFH)}];
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}] call CBA_fnc_addEventHandler;
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// Cache for ammo type configs
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GVAR(cacheRoundsTypesToTrack) = createHashMap;
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// Debug stuff:
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#ifdef DRAW_FRAG_INFO
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[] call FUNC(dev_startTracing);
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#endif
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#ifdef DEBUG_MODE_FULL
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[true, true, 30] call FUNC(dev_debugAmmo);
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#endif
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