ACE3/addons/frag/XEH_postInit.sqf
Grim 59af3e1f6d
General - Change CBA Namespaces to HashMap (#8801)
* medical_treatment

* advanced_throwing

* common, csw

* Update fnc_replaceRegisteredItems.sqf

* Sanitised numerous components

* Update XEH_postInit.sqf

* Update XEH_postInit.sqf

* FUNC -> LINKFUNC

* Changed tagging hashmap

* Reverted some changes

* Reverted some changes

* Update XEH_clientInit.sqf

* Tweaks and fixes

* Fix number replacements

* Minor cleanup

* Update fnc_getMagazineName.sqf

* Update fnc_getMagazineName.sqf

* Minor improvement

* Made factions case-sensitive and added `toLowerANSI` to be safe

* Update fnc_getDetectedObject.sqf

* Update addons/common/functions/fnc_actionKeysNamesConverted.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Throw error if item doesn't exist

---------

Co-authored-by: Salluci <69561145+Salluci@users.noreply.github.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-06-11 12:34:32 -03:00

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#include "script_component.hpp"
if (isServer) then {
GVAR(lastFragTime) = -1;
[QGVAR(frag_eh), LINKFUNC(frago)] call CBA_fnc_addEventHandler;
};
["CBA_settingsInitialized", {
if (!GVAR(enabled)) exitWith {};
// Register fire event handler
["ace_firedPlayer", LINKFUNC(fired)] call CBA_fnc_addEventHandler;
["ace_firedNonPlayer", LINKFUNC(fired)] call CBA_fnc_addEventHandler;
["ace_firedPlayerVehicle", LINKFUNC(fired)] call CBA_fnc_addEventHandler;
["ace_firedNonPlayerVehicle", LINKFUNC(fired)] call CBA_fnc_addEventHandler;
addMissionEventHandler ["EachFrame", {call FUNC(masterPFH)}];
}] call CBA_fnc_addEventHandler;
// Cache for ammo type configs
GVAR(cacheRoundsTypesToTrack) = createHashMap;
// Debug stuff:
#ifdef DRAW_FRAG_INFO
[] call FUNC(dev_startTracing);
#endif
#ifdef DEBUG_MODE_FULL
[true, true, 30] call FUNC(dev_debugAmmo);
#endif