ACE3/addons/gestures/CfgMovesBasic.hpp
2016-06-28 18:29:51 +02:00

201 lines
6.4 KiB
C++

class CfgMovesBasic {
class ManActions {
GVAR(forward) = QGVAR(forward);
GVAR(freeze) = QGVAR(freeze);
GVAR(cover) = QGVAR(cover);
GVAR(regroup) = QGVAR(regroup);
GVAR(engage) = QGVAR(engage);
GVAR(point) = QGVAR(point);
GVAR(hold) = QGVAR(hold);
GVAR(warning) = QGVAR(warningS);
GVAR(forwardStandLowered) = QGVAR(forwardStandLowered);
GVAR(freezeStandLowered) = QGVAR(freezeStandLowered);
GVAR(coverStandLowered) = QGVAR(coverStandLowered);
GVAR(regroupStandLowered) = QGVAR(regroupStandLowered);
GVAR(engageStandLowered) = QGVAR(engageStandLowered);
GVAR(pointStandLowered) = QGVAR(pointStandLowered);
GVAR(holdStandLowered) = QGVAR(holdStandLowered);
GVAR(warningStandLowered) = QGVAR(warningStandLowered);
};
class Actions {
class NoActions: ManActions {
GVAR(forward)[] = {QGVAR(forward), "Gesture"};
GVAR(freeze)[] = {QGVAR(freeze), "Gesture"};
GVAR(cover)[] = {QGVAR(cover), "Gesture"};
GVAR(regroup)[] = {QGVAR(regroup), "Gesture"};
GVAR(engage)[] = {QGVAR(engage), "Gesture"};
GVAR(point)[] = {QGVAR(point), "Gesture"};
GVAR(hold)[] = {QGVAR(hold), "Gesture"};
GVAR(warning)[] = {QGVAR(warning), "Gesture"};
GVAR(forwardStandLowered)[] = {QGVAR(forwardStandLowered), "Gesture"};
GVAR(freezeStandLowered)[] = {QGVAR(freezeStandLowered), "Gesture"};
GVAR(coverStandLowered)[] = {QGVAR(coverStandLowered), "Gesture"};
GVAR(regroupStandLowered)[] = {QGVAR(regroupStandLowered), "Gesture"};
GVAR(engageStandLowered)[] = {QGVAR(engageStandLowered), "Gesture"};
GVAR(pointStandLowered)[] = {QGVAR(pointStandLowered), "Gesture"};
GVAR(holdStandLowered)[] = {QGVAR(holdStandLowered), "Gesture"};
GVAR(warningStandLowered)[] = {QGVAR(warningStandLowered), "Gesture"};
};
};
};
class CfgGesturesMale {
class Default;
class BlendAnims {
GVAR(LeftArm)[] = {
"LeftShoulder", 1,
"LeftArm", 1,
"LeftArmRoll", 1,
"LeftForeArm", 1,
"LeftForeArmRoll", 1,
"LeftHand", 1,
"LeftHandIndex1", 1,
"LeftHandIndex2", 1,
"LeftHandIndex3", 1,
"LeftHandMiddle1", 1,
"LeftHandMiddle2", 1,
"LeftHandMiddle3", 1,
"LeftHandPinky1", 1,
"LeftHandMiddle2", 1,
"LeftHandMiddle3", 1,
"LeftHandPinky1", 1,
"LeftHandPinky2", 1,
"LeftHandPinky3", 1,
"LeftHandRing", 1,
"LeftHandRing1", 1,
"LeftHandRing2", 1,
"LeftHandRing3", 1,
"LeftHandThumb1", 1,
"LeftHandThumb2", 1,
"LeftHandThumb3", 1
};
};
class States {
class GVAR(Base): Default {
actions = "NoActions";
canPullTrigger = 0;
connectAs = "";
connectFrom[] = {};
connectTo[] = {};
disableWeapons = 0;
enableBinocular = 1;
enableMissile = 1;
enableOptics = 0;
equivalentTo = "";
file = "\A3\anims_f\Data\anim\Sdr\gst\GestureHi.rtm";
forceAim = 0;
headBobMode = 0;
headBobStrength = 0;
interpolateFrom[] = {};
interpolateTo[] = {};
interpolateWith[] = {};
interpolationRestart = 0;
interpolationSpeed = 6;
looped = 0;
mask = QGVAR(LeftArm);
minPlayTime = 0.5;
preload = 0;
ragdoll = 0;
relSpeedMax = 1;
relSpeedMin = 1;
showHandGun = 0;
showItemInHand = 0;
showItemInRightHand = 0;
showWeaponAim = 1;
soundEdge[] = {0.5,1};
soundEnabled = 1;
soundOverride = "";
speed = -2;
static = 0;
terminal = 0;
Walkcycles = 1;
weaponIK = 1;
leftHandIKBeg = 1;
leftHandIKCurve[] = {0, 1, 0.1, 0, 0.8, 0, 1, 1};
leftHandIKEnd = 1;
rightHandIKBeg = 1;
rightHandIKCurve[] = {1};
rightHandIKEnd = 1;
};
class GVAR(forward): GVAR(Base) {
file = QPATHTOF(anim\ace_forward.rtm);
speed = 1;
};
class GVAR(forwardStandLowered): GVAR(forward) {
file = QPATHTOF(anim\ace_forward_stand_lowered.rtm);
};
class GVAR(freeze): GVAR(forward) {
file = QPATHTOF(anim\ace_freeze.rtm);
speed = 0.6;
};
class GVAR(freezeStandLowered): GVAR(freeze) {
file = QPATHTOF(anim\ace_freeze_stand_lowered.rtm);
};
class GVAR(cover): GVAR(forward) {
file = QPATHTOF(anim\ace_cover.rtm);
speed = 0.8;
};
class GVAR(coverStandLowered): GVAR(cover) {
file = QPATHTOF(anim\ace_cover_stand_lowered.rtm);
};
class GVAR(regroup): GVAR(forward) {
file = QPATHTOF(anim\ace_regroup.rtm);
speed = 0.8;
};
class GVAR(regroupStandLowered): GVAR(regroup) {
file = QPATHTOF(anim\ace_regroup_stand_lowered.rtm);
};
class GVAR(engage): GVAR(forward) {
file = QPATHTOF(anim\ace_engage.rtm);
speed = 0.9;
};
class GVAR(engageStandLowered): GVAR(engage) {
file = QPATHTOF(anim\ace_engage_stand_lowered.rtm);
};
class GVAR(point): GVAR(forward) {
file = QPATHTOF(anim\ace_point.rtm);
speed = 0.8;
};
class GVAR(pointStandLowered): GVAR(point) {
file = QPATHTOF(anim\ace_point_stand_lowered.rtm);
};
class GVAR(hold): GVAR(forward) {
file = QPATHTOF(anim\ace_hold.rtm);
speed = 0.8;
};
class GVAR(holdStandLowered): GVAR(hold) {
file = QPATHTOF(anim\ace_hold_stand_lowered.rtm);
};
class GVAR(warning): GVAR(forward) {
file = QPATHTOF(anim\ace_warning.rtm);
speed = 0.8;
};
class GVAR(warningStandLowered): GVAR(warning) {
file = QPATHTOF(anim\ace_warning_stand_lowered.rtm);
};
};
};