mirror of
https://github.com/acemod/ACE3.git
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201 lines
6.4 KiB
C++
201 lines
6.4 KiB
C++
class CfgMovesBasic {
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class ManActions {
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GVAR(forward) = QGVAR(forward);
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GVAR(freeze) = QGVAR(freeze);
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GVAR(cover) = QGVAR(cover);
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GVAR(regroup) = QGVAR(regroup);
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GVAR(engage) = QGVAR(engage);
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GVAR(point) = QGVAR(point);
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GVAR(hold) = QGVAR(hold);
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GVAR(warning) = QGVAR(warningS);
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GVAR(forwardStandLowered) = QGVAR(forwardStandLowered);
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GVAR(freezeStandLowered) = QGVAR(freezeStandLowered);
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GVAR(coverStandLowered) = QGVAR(coverStandLowered);
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GVAR(regroupStandLowered) = QGVAR(regroupStandLowered);
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GVAR(engageStandLowered) = QGVAR(engageStandLowered);
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GVAR(pointStandLowered) = QGVAR(pointStandLowered);
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GVAR(holdStandLowered) = QGVAR(holdStandLowered);
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GVAR(warningStandLowered) = QGVAR(warningStandLowered);
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};
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class Actions {
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class NoActions: ManActions {
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GVAR(forward)[] = {QGVAR(forward), "Gesture"};
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GVAR(freeze)[] = {QGVAR(freeze), "Gesture"};
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GVAR(cover)[] = {QGVAR(cover), "Gesture"};
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GVAR(regroup)[] = {QGVAR(regroup), "Gesture"};
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GVAR(engage)[] = {QGVAR(engage), "Gesture"};
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GVAR(point)[] = {QGVAR(point), "Gesture"};
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GVAR(hold)[] = {QGVAR(hold), "Gesture"};
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GVAR(warning)[] = {QGVAR(warning), "Gesture"};
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GVAR(forwardStandLowered)[] = {QGVAR(forwardStandLowered), "Gesture"};
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GVAR(freezeStandLowered)[] = {QGVAR(freezeStandLowered), "Gesture"};
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GVAR(coverStandLowered)[] = {QGVAR(coverStandLowered), "Gesture"};
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GVAR(regroupStandLowered)[] = {QGVAR(regroupStandLowered), "Gesture"};
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GVAR(engageStandLowered)[] = {QGVAR(engageStandLowered), "Gesture"};
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GVAR(pointStandLowered)[] = {QGVAR(pointStandLowered), "Gesture"};
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GVAR(holdStandLowered)[] = {QGVAR(holdStandLowered), "Gesture"};
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GVAR(warningStandLowered)[] = {QGVAR(warningStandLowered), "Gesture"};
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};
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};
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};
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class CfgGesturesMale {
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class Default;
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class BlendAnims {
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GVAR(LeftArm)[] = {
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"LeftShoulder", 1,
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"LeftArm", 1,
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"LeftArmRoll", 1,
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"LeftForeArm", 1,
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"LeftForeArmRoll", 1,
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"LeftHand", 1,
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"LeftHandIndex1", 1,
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"LeftHandIndex2", 1,
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"LeftHandIndex3", 1,
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"LeftHandMiddle1", 1,
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"LeftHandMiddle2", 1,
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"LeftHandMiddle3", 1,
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"LeftHandPinky1", 1,
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"LeftHandMiddle2", 1,
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"LeftHandMiddle3", 1,
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"LeftHandPinky1", 1,
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"LeftHandPinky2", 1,
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"LeftHandPinky3", 1,
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"LeftHandRing", 1,
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"LeftHandRing1", 1,
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"LeftHandRing2", 1,
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"LeftHandRing3", 1,
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"LeftHandThumb1", 1,
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"LeftHandThumb2", 1,
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"LeftHandThumb3", 1
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};
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};
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class States {
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class GVAR(Base): Default {
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actions = "NoActions";
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canPullTrigger = 0;
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connectAs = "";
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connectFrom[] = {};
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connectTo[] = {};
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disableWeapons = 0;
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enableBinocular = 1;
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enableMissile = 1;
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enableOptics = 0;
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equivalentTo = "";
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file = "\A3\anims_f\Data\anim\Sdr\gst\GestureHi.rtm";
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forceAim = 0;
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headBobMode = 0;
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headBobStrength = 0;
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interpolateFrom[] = {};
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interpolateTo[] = {};
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interpolateWith[] = {};
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interpolationRestart = 0;
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interpolationSpeed = 6;
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looped = 0;
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mask = QGVAR(LeftArm);
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minPlayTime = 0.5;
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preload = 0;
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ragdoll = 0;
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relSpeedMax = 1;
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relSpeedMin = 1;
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showHandGun = 0;
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showItemInHand = 0;
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showItemInRightHand = 0;
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showWeaponAim = 1;
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soundEdge[] = {0.5,1};
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soundEnabled = 1;
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soundOverride = "";
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speed = -2;
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static = 0;
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terminal = 0;
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Walkcycles = 1;
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weaponIK = 1;
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leftHandIKBeg = 1;
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leftHandIKCurve[] = {0, 1, 0.1, 0, 0.8, 0, 1, 1};
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leftHandIKEnd = 1;
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rightHandIKBeg = 1;
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rightHandIKCurve[] = {1};
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rightHandIKEnd = 1;
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};
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class GVAR(forward): GVAR(Base) {
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file = QPATHTOF(anim\ace_forward.rtm);
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speed = 1;
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};
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class GVAR(forwardStandLowered): GVAR(forward) {
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file = QPATHTOF(anim\ace_forward_stand_lowered.rtm);
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};
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class GVAR(freeze): GVAR(forward) {
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file = QPATHTOF(anim\ace_freeze.rtm);
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speed = 0.6;
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};
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class GVAR(freezeStandLowered): GVAR(freeze) {
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file = QPATHTOF(anim\ace_freeze_stand_lowered.rtm);
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};
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class GVAR(cover): GVAR(forward) {
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file = QPATHTOF(anim\ace_cover.rtm);
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speed = 0.8;
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};
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class GVAR(coverStandLowered): GVAR(cover) {
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file = QPATHTOF(anim\ace_cover_stand_lowered.rtm);
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};
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class GVAR(regroup): GVAR(forward) {
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file = QPATHTOF(anim\ace_regroup.rtm);
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speed = 0.8;
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};
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class GVAR(regroupStandLowered): GVAR(regroup) {
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file = QPATHTOF(anim\ace_regroup_stand_lowered.rtm);
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};
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class GVAR(engage): GVAR(forward) {
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file = QPATHTOF(anim\ace_engage.rtm);
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speed = 0.9;
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};
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class GVAR(engageStandLowered): GVAR(engage) {
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file = QPATHTOF(anim\ace_engage_stand_lowered.rtm);
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};
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class GVAR(point): GVAR(forward) {
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file = QPATHTOF(anim\ace_point.rtm);
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speed = 0.8;
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};
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class GVAR(pointStandLowered): GVAR(point) {
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file = QPATHTOF(anim\ace_point_stand_lowered.rtm);
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};
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class GVAR(hold): GVAR(forward) {
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file = QPATHTOF(anim\ace_hold.rtm);
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speed = 0.8;
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};
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class GVAR(holdStandLowered): GVAR(hold) {
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file = QPATHTOF(anim\ace_hold_stand_lowered.rtm);
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};
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class GVAR(warning): GVAR(forward) {
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file = QPATHTOF(anim\ace_warning.rtm);
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speed = 0.8;
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};
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class GVAR(warningStandLowered): GVAR(warning) {
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file = QPATHTOF(anim\ace_warning_stand_lowered.rtm);
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};
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};
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};
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