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72f230a3a2
* Have explosions affect hearing * Update fnc_explosion.sqf * Update XEH_postInit.sqf * Update addons/hearing/functions/fnc_explosion.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update fnc_explosion.sqf * Make EH local * Use sound entry instead --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com>
14 lines
285 B
C++
14 lines
285 B
C++
PREP(addEarPlugs);
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PREP(earRinging);
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PREP(explosion);
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PREP(firedNear);
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PREP(getAmmoLoudness);
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PREP(handleRespawn);
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PREP(hasEarPlugsIn);
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PREP(moduleHearing);
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PREP(putInEarPlugs);
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PREP(removeEarPlugs);
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PREP(updateHearingProtection);
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PREP(updatePlayerVehAttenuation);
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PREP(updateVolume);
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