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* Add inheritance & exclusion support * Update documentation in wiki * additional check for parent class in findIf * forEach instead of count Co-authored-by: PabstMirror <pabstmirror@gmail.com> * condition for children of excluded classes * touch everything but the params check * apply configName in same line * fix param data type for _excludedClasses Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update addons/interact_menu/functions/fnc_removeActionFromClass.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Fix & formatting * Fix missing _x & headers, remove invalid classes --------- Co-authored-by: Salluci <69561145+Salluci@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
87 lines
3.3 KiB
Plaintext
87 lines
3.3 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: esteldunedain
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* Inserts an ACE action to a class, under a certain path.
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* Note: This function is NOT global.
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*
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* Arguments:
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* 0: TypeOf of the class <STRING>
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* 1: Type of action, 0 for actions, 1 for self-actions <NUMBER>
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* 2: Parent path of the new action <ARRAY>
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* 3: Action <ARRAY>
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* 4: Use Inheritance <BOOL> (default: false)
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* 5: Classes excluded from inheritance (children included) <ARRAY> (default: [])
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*
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* Return Value:
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* The entry full path, which can be used to remove the entry, or add children entries <ARRAY>.
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*
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* Example:
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* [typeOf cursorTarget, 0, ["ACE_TapShoulderRight"], VulcanPinchAction] call ace_interact_menu_fnc_addActionToClass;
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*
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* Public: Yes
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*/
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if (!hasInterface) exitWith { [] };
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if (!params [["_objectType", "", [""]], ["_typeNum", 0, [0]], ["_parentPath", [], [[]]], ["_action", [], [[]], 11]]) exitWith {
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ERROR("Bad Params");
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[]
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};
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private _useInheritance = _this param [4, false, [false]];
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private _excludedClasses = _this param [5, [], [[]]];
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TRACE_6("addActionToClass",_objectType,_typeNum,_parentPath,_action,_useInheritance,_excludedClasses);
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if (_useInheritance) exitwith {
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BEGIN_COUNTER(addAction);
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private _cfgVehicles = configFile >> "CfgVehicles"; // store this so we don't resolve for every element
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_excludedClasses = (_excludedClasses apply {configName (_cfgVehicles >> _x)}) - [""]; // ends up being faster than toLower'ing everything else
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if (_objectType == "CAManBase") then {
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GVAR(inheritedActionsMan) pushBack [_typeNum, _parentPath, _action, _excludedClasses];
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{
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private _type = _x;
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if (_excludedClasses findIf {_type isKindOf _x} == -1) then { // skip excluded classes and children
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[_x, _typeNum, _parentPath, _action] call FUNC(addActionToClass);
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};
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} forEach (GVAR(inheritedClassesMan) - _excludedClasses);
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} else {
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GVAR(inheritedActionsAll) pushBack [_objectType, _typeNum, _parentPath, _action, _excludedClasses];
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{
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private _type = _x;
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if (_type isKindOf _objectType && {_excludedClasses findIf {_type isKindOf _x} == -1}) then {
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[_type, _typeNum, _parentPath, _action] call FUNC(addActionToClass);
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};
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} forEach (GVAR(inheritedClassesAll) - _excludedClasses);
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};
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END_COUNTER(addAction);
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// Return the full path
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(_parentPath + [_action select 0])
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};
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_objectType = _objectType call EFUNC(common,getConfigName);
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// Ensure the config menu was compiled first
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if (_typeNum == 0) then {
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[_objectType] call FUNC(compileMenu);
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} else {
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[_objectType] call FUNC(compileMenuSelfAction);
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};
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private _namespace = [GVAR(ActNamespace), GVAR(ActSelfNamespace)] select _typeNum;
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private _actionTrees = _namespace getOrDefault [_objectType, [], true];
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if (_parentPath isEqualTo ["ACE_MainActions"]) then {
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[_objectType, _typeNum] call FUNC(addMainAction);
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};
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private _parentNode = [_actionTrees, _parentPath] call FUNC(findActionNode);
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if (isNil "_parentNode") exitWith {
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ERROR_4("Failed to add action - action (%1) to parent %2 on object %3 [%4]",(_action select 0),_parentPath,_objectType,_typeNum);
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[]
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};
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// Add action node as children of the correct node of action tree
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(_parentNode select 1) pushBack [_action,[]];
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// Return the full path
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(_parentPath + [_action select 0])
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