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96f81f1c9b
* Add actions based on animations * Add setting * Add ability to set items for users * Add actions for 1.82 changes Add actions for backpacks, canisters, entrench tool. Move items and backpack to WeaponHolder. * Add RHS 0.4.6 ZIL spare * Update to new standards * Handle RHS BTR retread system * Make init faster: move condition to configClasses * Fix CUP fake anims * Refactor * Rework * Rename init function * Decrease number of classes to init * Fix merge mistake * Apply suggestions from code review * Updated code for current mod structure * Multiple fixes & tweaks - Made anim setting require a mission restart - Handle more types of items that can be spawned - Prioritise adding items to inventory and only drop on ground if no inventory space - Add more position checks to make certain no valid position are present before stopping - If 1 item was spawned in, it's considered as success - Disable RHS' wheel replacement only if ace_repair is loaded * Update CfgVehicles.hpp * cache config lookup at preStart * Fix error * Add text config entry for progress bar title * Restructure interactions, improved some locations & added interaction to some missing vehicles * Reverted preInit change --------- Co-authored-by: jonpas <jonpas33@gmail.com> Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
36 lines
1.4 KiB
Plaintext
36 lines
1.4 KiB
Plaintext
#include "script_component.hpp"
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#include "XEH_PREP.hpp"
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if (!hasInterface) exitWith {};
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private _replaceTerrainClasses = QUOTE(
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getNumber (_x >> QQGVAR(replaceTerrainObject)) > 0
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&& {getNumber (_x >> 'scope') == 2}
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) configClasses (configFile >> "CfgVehicles");
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private _cacheReplaceTerrainModels = createHashMap;
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{
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private _model = toLowerANSI getText (_x >> "model");
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if (_model select [0, 1] == "\") then {
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_model = _model select [1];
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};
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if ((_model select [count _model - 4]) != ".p3d") then {
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_model = _model + ".p3d"
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};
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if (_model in _cacheReplaceTerrainModels) then {continue};
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_cacheReplaceTerrainModels set [_model, configName _x];
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} forEach _replaceTerrainClasses;
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uiNamespace setVariable [QGVAR(cacheReplaceTerrainModels), compileFinal str _cacheReplaceTerrainModels];
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// Cache classes with anim actions
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private _animActionsClasses = (QUOTE(isClass (_x >> QQGVAR(anims)) && {!isClass (inheritsFrom _x >> QQGVAR(anims))}) configClasses (configFile >> "CfgVehicles"));
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_animActionsClasses = _animActionsClasses apply { configName _x };
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_animActionsClasses = _animActionsClasses select {
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private _class = _x;
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(_animActionsClasses findIf {(_class != _x) && {_class isKindOf _x}}) == -1 // filter classes that already have a parent in the list
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};
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uiNamespace setVariable [QGVAR(animActionsClasses), compileFinal (_animActionsClasses createHashMapFromArray [])];
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