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31 lines
1.0 KiB
Plaintext
31 lines
1.0 KiB
Plaintext
#include "script_component.hpp"
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if (!hasInterface) exitWith {};
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GVAR(isPlacing) = PLACE_CANCEL;
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["ace_interactMenuOpened", {GVAR(isPlacing) = PLACE_CANCEL;}] call CBA_fnc_addEventHandler;
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private _cfgWeapons = configFile >> "CfgWeapons";
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private _weapons = (call (uiNamespace getVariable [QGVAR(flagItems), {[]}])) apply {_cfgWeapons >> _x};
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{
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private _name = configName _x;
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private _vehicleClass = getText (_x >> QGVAR(vehicle));
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private _displayName = getText (_x >> "displayName");
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private _icon = getText (_x >> QGVAR(icon));
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GVAR(flagCache) set [_name, [_vehicleClass, _displayName, _icon]];
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private _action = [
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QGVAR(pickup),
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LLSTRING(ActionPickUp),
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QPATHTOF(ui\icons\white_pickup_icon.paa),
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{call FUNC(pickUpFlag)},
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{[_player, _target, []] call EFUNC(common,canInteractWith)},
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{},
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[_name],
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[0, 0.072, 0.2],
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2
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] call EFUNC(interact_menu,createAction);
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[_vehicleClass, 0, [], _action] call EFUNC(interact_menu,addActionToClass);
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} forEach _weapons;
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