ACE3/addons/mk6mortar/CfgVehicles.hpp
Brandon Danyluk b1d5bbe450 Adds Crew Served Static Weapons (#5652)
* Initial Commit

* Got rid of unneeded translation values

* Updated Strings

* "Fixed" issue where when you deploy the tripid and weapon on slope it freaked out.

* Fixed locality issues. Added timers to relavent functions.

* Added weights to all magazines/tripod. Weights to weapons coming soon when I transfer them to the launcher slot

* Fixed bug regarding localized strings. Created new tripod model

* Added timers for deploying/picking up the tripod. Changed ammo-box model from custom to one already in ARMA. Changed gun-bag model for a more generic one. Created a texture for the tripod and gunbag

* Removed ability to disassemble weapons via the addAction. Added  ACE Action to get in due to a memory point issue. Changed from a static deploy/dismount time to one based in the weapon configs

* Created forward-compatability. Made it so I can define a base plate for any weapon if I ever want to expand from the generic M3 Tripod.

* Fixed bug where tripod wouldn't deploy with the correct times. Fixed bug where if you moved the tripod into the ground it would go flying.

* Added mortar compatability. Will probably shift whole mortar ammo loading to CSW one day

* Added icons to each relavent item

* Added README, possibly fixed bug where if you are in a weapon others cant load/unload ammo. Changed distance you can interact with weapons

* Added checks for when deploying the gun as well as unloading ammo to prevent duplication/deletion of items.

* Added documentation

* Added order to doc

* Explained why things are the way they are

* Remove temp files

* Removed redundant files

* Converted tabs->spaces. Added newlines at end of all files. Changed broken line in fnc_tripodDeploy.sqf.

* 100% newlines at end of file

* Added newlines to files that didnt get the change. Fixed README. Changed from GVAR(cswOptions) to GVAR(options). Changed from tabs to spaces in wiki

* Fixed issue with UAV assembling with enableWeaponDisassembling. Fixed bug where game would crash if you disassembled static weapon with more than 1 magazine

* Tabs->Spaces

* Added CSW options to base StaticWeapon class to allow for easier additions. Switched default mortar away from CSW system due to incompatabilities

* Lazy Evaluations and macros to describe how things work.

* Added newlines to script_component. Fix no-texture issue on tripod. "Fix" 20mm HE saying 40mm HE. Add custom icons to all weapons. Move "Check Ammo" to CSW menu

* abc

* Revert "abc"

This reverts commit bcb4214bd9.

* Update to current commit

* Revert changes to fortify.md

* Updated UI Icon to Crew Served Ammo branch UI

* Added Pabst's CrewServedAmmo to handle ammo loading/unloading instead of my solution

* Fixed bug where currentWeaponTurret returned a blank string when a player hasent entered hte weapon to select the current weapon

* Re-added ammo loading time

* Tabs->Spaces

* Newline at end of files

* Removed replaced functions

* Remove redundant strings. Move ammo handling to appropiate section

* Tabs->Spaces

* Update wiki

* Updated to fix crash with default weapons and disable CSW ability on default static weapons

* Added editor attributes to enable/disable CSW at edit time

* Change how ammo is removed from the CSW. Uses math instead of iteration

* Fix bug where assembled weapon did not get rid of default actions

* Added support for multiple types of ammo in one CSW

* Add tracer magazines for .50 cal

* Fix bug where you could load ammo even if the gun couldnt take any more

* Disable debug and enable compile cache

* Changed weapon deploy/pickup time. Removed custom Titan missiles. Using ACE Dragging now. Added progress bar check for pickupTripod. Updated documentation

* Removed check if CSW is full to unload ammo

* Fix bug where items would spawn underneath other items on wepaon dismount

* Change some things

* Configure base statics, improve returnAmmo

* Add mortar baseplate

* Remove explicit inheritance

* Fix bug where unloading ammo would duplicate it if you had room in your person.

* Tab->Space

* Player couldnt pickup tripod due to legacy code

* Fix GMG_01_base_F inheritce

* Port of ACE 2 tripod + ACE 2 CSW Bag

* Move ACE 2 Data to APL folder

* Adjust weights to make them more accurate to how ARMA uses it and the real life equivalents

* Fix bug where error was thrown on esc from picking up tripod. Tripod rotated 180

* Fix bug where if you called ace_common_claim the weapon could be set to be disassembled even though it may not be wanted via CSW

* Added ability to toggle ammo handling when weaponAssembly is disabled.

* Add Proxy Weapons for all Vanilla static weapons. These serve as a way to allow for realistic ammo reload times without having to modify base classes if you want feautres turned off. Adjusted reload and mount times to be more "realistic"

* Fix Shadow RPT Spam

* Update wiki

* Change order of setDir and setPos

* Change all setDir/setPos orientations. Remove redundant check. Ensure that weapon locked state reflects it with the "getIn" command. Add a way to pass in a specific classname for the weapon assemble type. Add a callback function onDisassemble if user wants to set the state of the new tripod using the old weapon as a reference

* Actually check for the carryWeaponClassname in the deployWeapon check

* Ai Compatiblity

* Add stringtable entries

* Formatting fixes

* Stringtables for settings, fix setMagazineTurretAmmo

* inherit ammo for mags, reorder stringtable

displays correct ammo and descriptionShort

* don't require ace_javelin

* Tweaks, cleanup, localzation, ace_reload changes

change weapon tag to [CSW]
tweak localization strings
minor cleanup
simplify some ace_reload funcs

* delete moved dev func

* Hopefully fix issue where to-be deleted tripod intersects with newly created weapon and vice versa. Remove PBOPREFIX newline

* cleanup/proxyWeapon/mk6 compat
2019-06-07 23:47:39 -05:00

125 lines
4.2 KiB
C++

class CfgVehicles {
class Man;
class CAManBase: Man {
class ACE_SelfActions {
class ACE_Equipment {
class GVAR(rangetable) {
displayName = CSTRING(rangetable_action);
condition = QUOTE(_this call FUNC(rangeTableCanUse));
statement = QUOTE(_this call FUNC(rangeTableOpen));
icon = QPATHTOF(UI\icon_rangeTable.paa);
exceptions[] = {"notOnMap", "isNotInside", "isNotSitting"};
};
};
};
};
class LandVehicle;
class StaticWeapon: LandVehicle {
class Turrets {
class MainTurret;
};
};
class StaticMortar: StaticWeapon {
class Turrets: Turrets {
class MainTurret: MainTurret {};
};
};
class Mortar_01_base_F: StaticMortar {
class ace_csw {
proxyWeapon = QFUNC(csw_getProxyWeapon);
magazineLocation = "_target selectionPosition 'usti hlavne'";
};
class Turrets: Turrets {
class MainTurret: MainTurret {
turretInfoType = "ACE_Mk6_RscWeaponRangeArtillery";
discreteDistance[] = {};
discreteDistanceInitIndex = 0;
};
};
class ACE_SelfActions {
class GVAR(toggleMils) {
displayName = "Toggle MILS";
condition = QUOTE(true);
statement = QUOTE(_this call FUNC(toggleMils));
exceptions[] = {};
};
};
};
class ACE_Module;
class GVAR(module): ACE_Module {
author = ECSTRING(common,ACETeam);
category = "ACE";
displayName = CSTRING(Module_DisplayName);
function = QFUNC(moduleInit);
scope = 1;
isGlobal = 1;
isSingular = 1;
icon = QPATHTOF(UI\Icon_Module_mk6_ca.paa);
functionPriority = 0;
class Arguments {
class airResistanceEnabled {
displayName = CSTRING(airResistanceEnabled_DisplayName);
description = CSTRING(airResistanceEnabled_Description);
typeName = "BOOL";
defaultValue = 0;
};
class allowComputerRangefinder {
displayName = CSTRING(allowComputerRangefinder_DisplayName);
description = CSTRING(allowComputerRangefinder_Description);
typeName = "BOOL";
defaultValue = 0;
};
class allowCompass {
displayName = CSTRING(allowCompass_DisplayName);
description = CSTRING(allowCompass_Description);
typeName = "BOOL";
defaultValue = 1;
};
class useAmmoHandling {
displayName = CSTRING(useAmmoHandling_DisplayName);
description = CSTRING(useAmmoHandling_Description);
typeName = "BOOL";
defaultValue = 0;
};
};
class ModuleDescription {
description = CSTRING(Module_Description);
};
};
class Box_NATO_AmmoOrd_F;
class ACE_Box_82mm_Mo_HE: Box_NATO_AmmoOrd_F {
displayName = CSTRING(HEBox_DisplayName);
author = ECSTRING(common,ACETeam);
maximumLoad = 400;
class TransportMagazines {
MACRO_ADDMAGAZINE(ACE_1Rnd_82mm_Mo_HE,8);
};
class TransportItems {};
class TransportWeapons {};
};
class ACE_Box_82mm_Mo_Smoke: ACE_Box_82mm_Mo_HE {
displayName = CSTRING(SmokeBox_DisplayName);
class TransportMagazines {
MACRO_ADDMAGAZINE(ACE_1Rnd_82mm_Mo_Smoke,8);
};
};
class ACE_Box_82mm_Mo_Illum: ACE_Box_82mm_Mo_HE {
displayName = CSTRING(IllumBox_DisplayName);
class TransportMagazines {
MACRO_ADDMAGAZINE(ACE_1Rnd_82mm_Mo_Illum,8);
};
};
class ACE_Box_82mm_Mo_Combo: ACE_Box_82mm_Mo_HE {
displayName = CSTRING(ComboBox_DisplayName);
maximumLoad = 2400;
class TransportMagazines {
MACRO_ADDMAGAZINE(ACE_1Rnd_82mm_Mo_HE,32);
MACRO_ADDMAGAZINE(ACE_1Rnd_82mm_Mo_Smoke,8);
MACRO_ADDMAGAZINE(ACE_1Rnd_82mm_Mo_Illum,8);
};
};
};