mirror of
https://github.com/acemod/ACE3.git
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8a867cc997
* shorten transition 'run lowered rifle' -> 'jump with rifle' * jump instead of vault while spriting with weapon lowered * format the configs
286 lines
12 KiB
C++
286 lines
12 KiB
C++
class CfgMovesBasic {
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class ManActions {
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ACE_Climb = "ACE_Climb";
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};
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class Actions {
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class RifleBaseStandActions;
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class RifleKneelActions: RifleBaseStandActions {
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Civil = "AmovPknlMstpSnonWnonDnon";
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};
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class RifleProneActions: RifleBaseStandActions {
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Civil = "AmovPpneMstpSnonWnonDnon";
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SecondaryWeapon = "AmovPpneMstpSrasWlnrDnon";
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};
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class PistolStandActions;
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class PistolProneActions: PistolStandActions {
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SecondaryWeapon = "AmovPpneMstpSrasWlnrDnon";
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};
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class LauncherKneelActions;
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/*class LauncherStandActions: LauncherKneelActions {
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PlayerProne = "AmovPpneMstpSrasWlnrDnon";
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Down = "AmovPpneMstpSrasWlnrDnon";
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};*/
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class LauncherProneActions: LauncherKneelActions {
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TurnL = "AmovPpneMstpSrasWlnrDnon_turnl";
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TurnLRelaxed = "AmovPpneMstpSrasWlnrDnon_turnl";
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TurnR = "AmovPpneMstpSrasWlnrDnon_turnr";
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TurnRRelaxed = "AmovPpneMstpSrasWlnrDnon_turnr";
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};
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// jump animation - WEAPON RAISED - RUNNING
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class RifleStandActionsNoAdjust;
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class RifleStandActionsRunF: RifleStandActionsNoAdjust {
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getOver = "AovrPercMrunSrasWrflDf";
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};
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class RifleStandActionsRunFL: RifleStandActionsNoAdjust {
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getOver = "AovrPercMrunSrasWrflDf";
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};
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class RifleStandActionsRunFR: RifleStandActionsNoAdjust {
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getOver = "AovrPercMrunSrasWrflDf";
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};
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// jump animation - WEAPON RAISED - SPRINTING
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class RifleStandEvasiveActionsF: RifleStandActionsNoAdjust {
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getOver = "AovrPercMrunSrasWrflDf";
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};
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class RifleStandEvasiveActionsFL: RifleStandActionsNoAdjust {
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getOver = "AovrPercMrunSrasWrflDf";
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};
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class RifleStandEvasiveActionsFR: RifleStandActionsNoAdjust {
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getOver = "AovrPercMrunSrasWrflDf";
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};
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// jump animation - WEAPON LOWERED - RUNNING
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class RifleLowStandActionsNoAdjust;
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class RifleLowStandActionsRunF: RifleLowStandActionsNoAdjust {
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getOver = "ACE_AovrPercMrunSlowWrflDf";
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};
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class RifleLowStandActionsRunFL: RifleLowStandActionsNoAdjust {
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getOver = "ACE_AovrPercMrunSlowWrflDf";
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};
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class RifleLowStandActionsRunFR: RifleLowStandActionsNoAdjust {
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getOver = "ACE_AovrPercMrunSlowWrflDf";
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};
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// jump animation - WEAPON LOWERED - SPRINTING
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class RifleStandLowEvasiveActionsF: RifleLowStandActionsNoAdjust {
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getOver = "ACE_AovrPercMrunSlowWrflDf";
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};
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class RifleStandLowEvasiveActionsFR: RifleLowStandActionsNoAdjust {
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getOver = "ACE_AovrPercMrunSlowWrflDf";
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};
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class RifleStandLowEvasiveActionsFL: RifleLowStandActionsNoAdjust {
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getOver = "ACE_AovrPercMrunSlowWrflDf";
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};
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};
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};
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class CfgMovesMaleSdr: CfgMovesBasic {
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class StandBase;
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class States {
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// jumping. don't force awkward freelook in mid air.
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class AovrPercMstpSrasWrflDf;
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class AovrPercMrunSrasWrflDf: AovrPercMstpSrasWrflDf {
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forceAim = 0;
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};
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class ACE_AovrPercMrunSlowWrflDf: AovrPercMrunSrasWrflDf { // custom
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actions = "RifleLowStandActionsRunF";
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ConnectTo[] = {
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"AidlPercMstpSlowWrflDnon_G0S",0.02,
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"AmovPercMstpSlowWrflDnon",0.03,
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"WeaponMagazineReloadStand",0.1,
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//"AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWlnrDnon",0.01,
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"AmovPercMstpSlowWrflDnon_AmovPercMstpSrasWrflDnon",0.01,
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//"AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWpstDnon",0.02,
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//"AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon",0.02,
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//"AmovPercMstpSrasWrflDnon_AmovPercMstpSnonWnonDnon",0.02,
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"AwopPercMstpSgthWrflDnon_Start2",0.1,
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"AmovPercMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon",0.02,
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//"AmovPercMstpSrasWrflDnon_AadjPercMstpSrasWrflDup",0.02,
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//"AmovPercMstpSrasWrflDnon_AadjPercMstpSrasWrflDdown",0.02,
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//"AmovPercMstpSrasWrflDnon_AadjPercMstpSrasWrflDleft",0.02,
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//"AmovPercMstpSrasWrflDnon_AadjPercMstpSrasWrflDright",0.02,
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"AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWrflDnon_gear",0.02
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};
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InterpolateTo[] = {
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"AmovPercMstpSlowWrflDnon_turnL",0.02,
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"AmovPercMstpSlowWrflDnon_turnR",0.02,
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"AmovPercMstpSlowWrflDnon_AmovPknlMstpSlowWrflDnon",0.01,
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"AmovPercMstpSlowWrflDnon_AmovPpneMstpSrasWrflDnon",0.01,
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"AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1",0.01,
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"Helper_SwitchToCarryRfl",0.2,
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"AmovPercMstpSrasWrflDnon_AinvPercMstpSrasWrflDnon",0.02,
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"AmovPercMstpSrasWrflDnon_AinvPercMstpSrasWrflDnon_Putdown",0.02,
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"AmovPercMwlkSlowWrflDf",0.02,
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"AmovPercMwlkSlowWrflDfl",0.02,
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"AmovPercMwlkSlowWrflDl",0.02,
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"AmovPercMwlkSlowWrflDbl",0.02,
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"AmovPercMwlkSlowWrflDb",0.02,
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"AmovPercMwlkSlowWrflDbr",0.02,
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"AmovPercMwlkSlowWrflDr",0.02,
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"AmovPercMwlkSlowWrflDfr",0.02,
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"AmovPercMrunSlowWrflDf",0.02,
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"AmovPercMrunSlowWrflDfl",0.02,
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"AmovPercMrunSlowWrflDl",0.02,
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"AmovPercMrunSlowWrflDbl",0.02,
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"AmovPercMrunSlowWrflDb",0.02,
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"AmovPercMrunSlowWrflDbr",0.02,
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"AmovPercMrunSlowWrflDr",0.02,
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"AmovPercMrunSlowWrflDfr",0.02,
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//"AmovPercMrunSrasWrflDf_ldst",0.02,
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//"AmovPercMrunSrasWrflDfl_ldst",0.02,
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//"AmovPercMrunSrasWrflDl_ldst",0.02,
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//"AmovPercMrunSrasWrflDbl_ldst",0.02,
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//"AmovPercMrunSrasWrflDb_ldst",0.02,
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//"AmovPercMrunSrasWrflDbr_ldst",0.02,
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//"AmovPercMrunSrasWrflDr_ldst",0.02,
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//"AmovPercMrunSrasWrflDfr_ldst",0.02,
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"AmovPercMstpSlowWrflDnon_AmovPknlMstpSlowWrflDnon",0.02,
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"AmovPercMevaSlowWrflDf",0.02,
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"AmovPercMevaSlowWrflDfl",0.02,
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"AmovPercMevaSlowWrflDfr",0.02,
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"AmovPercMstpSlowWrflDnon_SaluteIn",0.03,
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"Unconscious",0.02,
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"AidlPercMstpSlowWrflDnon_AI",0.02,
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"AidlPercMstpSlowWrflDnon_AI",0.02,
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"AovrPercMstpSlowWrflDf",1.01,
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"AmovPercMtacSlowWrflDfl",0.2,
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"AmovPercMtacSlowWrflDl",0.2,
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"AmovPercMtacSlowWrflDbl",0.2,
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"AmovPercMtacSlowWrflDb",0.2,
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"AmovPercMtacSlowWrflDbr",0.2,
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"AmovPercMtacSlowWrflDr",0.2,
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"AmovPercMtacSlowWrflDfr",0.22,
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"AmovPercMtacSlowWrflDf",0.02,
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"HaloFreeFall_non",10.2,
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"AmovPercMrunSlowWrflDf",0.02,
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"AmovPercMrunSlowWrflDfl",0.02,
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"AmovPercMrunSlowWrflDl",0.02,
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"AmovPercMrunSlowWrflDb",0.02,
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"AmovPercMrunSlowWrflDbr",0.02,
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"AmovPercMrunSlowWrflDr",0.02,
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"AmovPercMrunSlowWrflDbl",0.02,
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"AmovPercMrunSlowWrflDfr",0.02,
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"AmovPercMstpSrasWrflDnon_falling",0.02,
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"AsdvPercMstpSnonWrflDnon",2.02,
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"AdvePercMstpSnonWrflDnon",2.02,
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"AbdvPercMstpSnonWrflDnon",2.02,
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"AinvPercMstpSrasWrflDnon",0.05,
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"AmovPknlMstpSlowWrflDnon_AmovPercMstpSlowWrflDnon",0.02,
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//"AmovPpneMstpSrasWrflDnon_AmovPercMstpSrasWrflDnon",0.02,
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//"AmovPercMstpSlowWrflDnon_AmovPercMstpSrasWrflDnon",0.02,
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"AmovPercMstpSlowWrflDnon_AmovPsitMstpSlowWrflDnon",0.02,
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"AfalPercMstpSrasWrflDnon",0.025,
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//"AmovPercMevaSrasWrflDl",0.025,
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//"AmovPercMevaSrasWrflDr",0.025,
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"Acts_PercMstpSlowWrflDnon_handup2",1,
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"Acts_WalkingChecking",1,
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"Acts_PercMstpSlowWrflDnon_handup1",1,
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"Acts_PercMstpSlowWrflDnon_handup2b",1,
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"Acts_PercMstpSlowWrflDnon_handup2c",1,
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"Acts_PercMstpSlowWrflDnon_handup1b",1,
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"Acts_PercMstpSlowWrflDnon_handup1c",1,
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"HubSpectator_stand",1,
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"HubSpectator_walk",1,
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"HubStanding_idle1",1,
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"HubStanding_idle2",1,
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"HubStanding_idle3",1,
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"Campaign_Base",0.5,
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"CutSceneAnimationBase",0.5,
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"AmovPercMlmpSlowWrflDf",0.05,
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"AmovPercMlmpSlowWrflDfl",0.05,
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"AmovPercMlmpSlowWrflDl",0.05,
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"AmovPercMlmpSlowWrflDbl",0.05,
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"AmovPercMlmpSlowWrflDb",0.05,
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"AmovPercMlmpSlowWrflDbr",0.05,
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"AmovPercMlmpSlowWrflDr",0.05,
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"AmovPercMlmpSlowWrflDfr",0.05,
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"acts_millerDisarming_runToDesk",0.05,
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"CutSceneAnimationSmk",0.1,
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"UnconsciousFaceDown",0.25,
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"UnconsciousMedicFromRifle",0.2
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};
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};
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// rifle raised, replace link of vault with jump animation
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class AmovPercMstpSrasWrflDnon;
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class AmovPercMrunSrasWrflDf: AmovPercMstpSrasWrflDnon {
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InterpolateTo[] = {
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"AovrPercMrunSrasWrflDf",0.22,
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"AmovPercMrunSlowWrflDf",0.025,
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"AmovPercMwlkSrasWrflDf",0.025,
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"AmovPknlMrunSrasWrflDf",0.03,
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"AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon",0.02,
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"AmovPercMevaSrasWrflDf",0.025,
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"Unconscious",0.01,
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"AmovPercMtacSrasWrflDf",0.02,
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"AmovPercMrunSrasWrflDfl",0.02,
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"AmovPercMrunSrasWrflDfl_ldst",0.02,
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"AmovPercMrunSrasWrflDfr",0.02,
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"AmovPercMrunSrasWrflDfr_ldst",0.02,
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"AmovPercMstpSrasWrflDnon",0.02,
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"AmovPercMrunSrasWrflDl",0.02,
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"AmovPercMrunSrasWrflDbl",0.02,
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"AmovPercMrunSrasWrflDb",0.02,
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"AmovPercMrunSrasWrflDbr",0.02,
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"AmovPercMrunSrasWrflDr",0.02,
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"AmovPknlMstpSlowWrflDnon_relax",0.1,
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"AmovPercMrunSrasWrflDf_ldst",0.02,
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"AmovPercMrunSrasWrflDf",0.02
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};
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};
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// rifle lowered, add link to jump animation
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class AmovPercMstpSlowWrflDnon;
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class AmovPercMrunSlowWrflDf: AmovPercMstpSlowWrflDnon {
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InterpolateTo[] = {
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"ACE_AovrPercMrunSlowWrflDf",0.22,
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"AmovPercMstpSlowWrflDnon",0.02,
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"AmovPercMwlkSlowWrflDf_ver2",0.025,
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"AmovPercMwlkSlowWrflDf",0.5,
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"AidlPercMrunSrasWrflDf",0.01,
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"AmovPercMrunSlowWrflDfl",0.025,
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"AmovPercMrunSlowWrflDfr",0.025,
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"AmovPercMrunSrasWrflDf",0.025,
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"AmovPknlMrunSlowWrflDf",0.03,
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"AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon",0.02,
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"AmovPercMevaSrasWrflDf",0.025,
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"AmovPercMevaSlowWrflDf",0.025,
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"Unconscious",0.02,
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"AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthStart",0.1,
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"AmovPknlMstpSlowWrflDnon_relax",0.1,
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"AmovPercMtacSlowWrflDf_ver2",0.2,
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"AmovPercMtacSlowWrflDf",0.5,
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"AmovPercMwlkSrasWrflDf",0.02,
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"AmovPercMtacSrasWrflDf",0.02
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};
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};
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// enable optics in prone down stance
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class AadjPpneMstpSrasWrflDup;
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class AadjPpneMstpSrasWrflDdown: AadjPpneMstpSrasWrflDup {
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enableOptics = 1;
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};
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class AadjPpneMstpSrasWpstDup;
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class AadjPpneMstpSrasWpstDdown: AadjPpneMstpSrasWpstDup {
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enableOptics = 2;
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};
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// climb animation
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class AmovPercMstpSnonWnonDnon: StandBase {
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ConnectTo[] += {"ACE_Climb",0.02};
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};
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class AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInMedium;
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class ACE_Climb: AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInMedium {
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canReload = 0;
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forceAim = 1;
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};
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};
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};
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