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903f046810
* convert ace_optics to use cba_optics * convert ace optics to cba optics * Remove duplicate * Add PIP config * Use optics index * Fix pboProject build * Update CfgWeapons.hpp * Correct SOS, adjust sizes and fix build issues * Update addons/optics/script_component.hpp * Corrected sizes again * Made the scripted optics the first optics mode, fixed PIP SOS not being able to use irons * Remove unused test object * Readd AI stuff visionMode is already set * Updated some info on binos forceOptics also already set * Overhaul of magnifications * Adjusted MOS & Nightforce * Maybe this time the optics sizes will be fine... surely? * Replace heavy optics blur with CBA one * Added PIP names back --------- Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com> |
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.. | ||
models | ||
reticles | ||
$PBOPREFIX$ | ||
CfgJointRails.hpp | ||
CfgPreloadTextures.hpp | ||
CfgVehicles.hpp | ||
CfgWeapons.hpp | ||
config.cpp | ||
README.md | ||
script_component.hpp | ||
stringtable.xml |
ace_optics
Adds animated 2D and PiP (picture-in-picture) optics.