ACE3/addons/recoil/CfgRecoils.hpp
amsteadrayle c491b78468
Recoil - Tweak launcher recoil to be more realistic (#9528)
* First pass at RPG recoil tweaks

* Crank up camera shake when using launcher

---------

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-08-05 02:38:26 -07:00

572 lines
14 KiB
C++

#define KICKBACK 1.4
#define MUZZLETEMP 1.2
#define MUZZLEPERM 0.4
#define MUZZLECLIMB_POS 1
#define MUZZLERIGHT_POS 0.2
#define MUZZLECLIMB_MAG 1
#define MUZZLERIGHT_MAG 1
class CfgRecoils {
class Default {
// doc: http://forums.bistudio.com/showthread.php?188999-Recoil-Overhaul-Feedback&s=dba8590ec07adb5ffa87f72d38dde6fc&p=2886744&viewfull=1#post2886744
// {horizontal axis position, vertical axis position, horizontal magnitude, vertical magnitude}
muzzleOuter[] = {
0*MUZZLERIGHT_POS,
0.4*MUZZLECLIMB_POS,
0.5*MUZZLERIGHT_MAG,
0.6*MUZZLECLIMB_MAG
};
// restricted area inside the outer ellipse where the recoil cannot end
muzzleInner[] = {0,0.05,0.2,0.2};
// minimum and maximum interval for backward force
kickBack[] = {
0.05*KICKBACK,
0.1*KICKBACK
};
permanent = 0.1*MUZZLEPERM;
temporary = 0.01*MUZZLETEMP;
};
class recoil_default: Default {
muzzleOuter[] = {
0.3*MUZZLERIGHT_POS,
1*MUZZLECLIMB_POS,
0.3*MUZZLERIGHT_MAG,
0.2*MUZZLECLIMB_MAG
};
muzzleInner[] = {0,
0,
0.1,
0.1
};
kickBack[] = {
0.03*KICKBACK,
0.06*KICKBACK
};
permanent = 0.1*MUZZLEPERM;
temporary = 0.01*MUZZLETEMP;
};
class recoil_mk20: recoil_default {
muzzleOuter[] = {
0.2*MUZZLERIGHT_POS,
0.6*MUZZLECLIMB_POS,
0.2*MUZZLERIGHT_MAG,
0.2*MUZZLECLIMB_MAG
};
kickBack[] = {
0.01*KICKBACK,
0.03*KICKBACK
};
temporary = 0.01*MUZZLETEMP;
};
class recoil_mk20c: recoil_default {
muzzleOuter[] = {
0.2*MUZZLERIGHT_POS,
0.8*MUZZLECLIMB_POS,
0.3*MUZZLERIGHT_MAG,
0.2*MUZZLECLIMB_MAG
};
kickBack[] = {
0.02*KICKBACK,
0.04*KICKBACK
};
temporary = 0.015*MUZZLETEMP;
};
class recoil_trg20: recoil_default {
muzzleOuter[] = {
0.2*MUZZLERIGHT_POS,
1*MUZZLECLIMB_POS,
0.3*MUZZLERIGHT_MAG,
0.3*MUZZLECLIMB_MAG
};
kickBack[] = {
0.02*KICKBACK,
0.04*KICKBACK
};
temporary = 0.015*MUZZLETEMP;
};
class recoil_trg21: recoil_default {
muzzleOuter[] = {
0.2*MUZZLERIGHT_POS,
0.8*MUZZLECLIMB_POS,
0.3*MUZZLERIGHT_MAG,
0.2*MUZZLECLIMB_MAG
};
kickBack[] = {
0.01*KICKBACK,
0.03*KICKBACK
};
temporary = 0.01*MUZZLETEMP;
};
class recoil_mx: recoil_default {
muzzleOuter[] = {
0.3*MUZZLERIGHT_POS,
1*MUZZLECLIMB_POS,
0.4*MUZZLERIGHT_MAG,
0.3*MUZZLECLIMB_MAG
};
kickBack[] = {
0.02*KICKBACK,
0.04*KICKBACK
};
temporary = 0.01*MUZZLETEMP;
};
class recoil_mxc: recoil_default {
muzzleOuter[] = {
0.3*MUZZLERIGHT_POS,
1.2*MUZZLECLIMB_POS,
0.4*MUZZLERIGHT_MAG,
0.3*MUZZLECLIMB_MAG
};
kickBack[] = {
0.03*KICKBACK,
0.06*KICKBACK
};
temporary = 0.015*MUZZLETEMP;
};
class recoil_sw: recoil_default {
muzzleOuter[] = {
0.3*MUZZLERIGHT_POS,
0.8*MUZZLECLIMB_POS,
0.5*MUZZLERIGHT_MAG,
0.2*MUZZLECLIMB_MAG
};
kickBack[] = {
0.02*KICKBACK,
0.04*KICKBACK
};
temporary = 0.01*MUZZLETEMP; //0.005*MUZZLETEMP;
};
class recoil_mxm: recoil_default {
muzzleOuter[] = {
0.3*MUZZLERIGHT_POS,
0.8*MUZZLECLIMB_POS,
0.4*MUZZLERIGHT_MAG,
0.3*MUZZLECLIMB_MAG
};
kickBack[] = {
0.02*KICKBACK,
0.04*KICKBACK
};
temporary = 0.01*MUZZLETEMP;
};
class recoil_ktb: recoil_default {
muzzleOuter[] = {
0.3*MUZZLERIGHT_POS,
1*MUZZLECLIMB_POS,
0.3*MUZZLERIGHT_MAG,
0.3*MUZZLECLIMB_MAG
};
kickBack[] = {
0.02*KICKBACK,
0.04*KICKBACK
};
temporary = 0.01*MUZZLETEMP;
};
class recoil_ktbc: recoil_default {
muzzleOuter[] = {
0.3*MUZZLERIGHT_POS,
1.2*MUZZLECLIMB_POS,
0.3*MUZZLERIGHT_MAG,
0.3*MUZZLECLIMB_MAG
};
kickBack[] = {
0.03*KICKBACK,
0.06*KICKBACK
};
temporary = 0.015*MUZZLETEMP;
};
class recoil_smg_01: recoil_default {
muzzleOuter[] = {
0.1*MUZZLERIGHT_POS,
0.8*MUZZLECLIMB_POS,
0.3*MUZZLERIGHT_MAG,
0.2*MUZZLECLIMB_MAG
};
kickBack[] = {
0.01*KICKBACK,
0.03*KICKBACK
};
temporary = 0.015*MUZZLETEMP;
};
class recoil_smg_02: recoil_default {
muzzleOuter[] = {
0.1*MUZZLERIGHT_POS,
0.6*MUZZLECLIMB_POS,
0.2*MUZZLERIGHT_MAG,
0.2*MUZZLECLIMB_MAG
};
kickBack[] = {
0.01*KICKBACK,
0.02*KICKBACK
};
temporary = 0.01*MUZZLETEMP;
};
class recoil_pdw: recoil_default {
muzzleOuter[] = {
0.2*MUZZLERIGHT_POS,
1*MUZZLECLIMB_POS,
0.3*MUZZLERIGHT_MAG,
0.3*MUZZLECLIMB_MAG
};
kickBack[] = {
0.02*KICKBACK,
0.04*KICKBACK
};
temporary = 0.02*MUZZLETEMP;
};
class recoil_sdar: recoil_default {
muzzleOuter[] = {
0.2*MUZZLERIGHT_POS,
1*MUZZLECLIMB_POS,
0.3*MUZZLERIGHT_MAG,
0.3*MUZZLECLIMB_MAG
};
kickBack[] = {
0.02*KICKBACK,
0.04*KICKBACK
};
temporary = 0.01*MUZZLETEMP;
};
class recoil_pistol_p07: recoil_default {
muzzleOuter[] = {
0.2*MUZZLERIGHT_POS,
1*MUZZLECLIMB_POS,
0.2*MUZZLERIGHT_MAG,
0.3*MUZZLECLIMB_MAG
};
kickBack[] = {
0.03*KICKBACK,
0.06*KICKBACK
};
temporary = 0.03*MUZZLETEMP;
};
class recoil_pistol_rook40: recoil_default {
muzzleOuter[] = {
0.2*MUZZLERIGHT_POS,
1*MUZZLECLIMB_POS,
0.2*MUZZLERIGHT_MAG,
0.3*MUZZLECLIMB_MAG
};
kickBack[] = {
0.03*KICKBACK,
0.06*KICKBACK
};
temporary = 0.02*MUZZLETEMP;
};
class recoil_pistol_acpc2: recoil_default {
muzzleOuter[] = {
0.2*MUZZLERIGHT_POS,
1.5*MUZZLECLIMB_POS,
0.2*MUZZLERIGHT_MAG,
0.3*MUZZLECLIMB_MAG
};
kickBack[] = {
0.04*KICKBACK,
0.08*KICKBACK
};
temporary = 0.04*MUZZLETEMP;
};
class recoil_pistol_4five: recoil_default {
muzzleOuter[] = {
0.2*MUZZLERIGHT_POS,
1.5*MUZZLECLIMB_POS,
0.2*MUZZLERIGHT_MAG,
0.3*MUZZLECLIMB_MAG
};
kickBack[] = {
0.04*KICKBACK,
0.08*KICKBACK
};
temporary = 0.06*MUZZLETEMP;
};
class recoil_pistol_zubr: recoil_default {
muzzleOuter[] = {
0.2*MUZZLERIGHT_POS,
1.5*MUZZLECLIMB_POS,
0.2*MUZZLERIGHT_MAG,
0.3*MUZZLECLIMB_MAG
};
kickBack[] = {
0.04*KICKBACK,
0.08*KICKBACK
};
temporary = 0.08*MUZZLETEMP;
};
class recoil_pistol_signal: recoil_default {
muzzleOuter[] = {
0.2*MUZZLERIGHT_POS,
1.5*MUZZLECLIMB_POS,
0.2*MUZZLERIGHT_MAG,
0.3*MUZZLECLIMB_MAG
};
kickBack[] = {
0.02*KICKBACK,
0.04*KICKBACK
};
temporary = 0.02*MUZZLETEMP;
};
class recoil_rpg: recoil_default {
muzzleOuter[] = {
0.0*MUZZLERIGHT_POS,
0.1*MUZZLECLIMB_POS,
0.3*MUZZLERIGHT_MAG,
0.5*MUZZLECLIMB_MAG
};
kickBack[] = {
0.0*KICKBACK,
0.08*KICKBACK
};
permanent = 1.0*MUZZLEPERM;
temporary = 0.05*MUZZLETEMP;
};
class recoil_nlaw: recoil_default {
muzzleOuter[] = {
2*MUZZLERIGHT_POS,
3*MUZZLECLIMB_POS,
1*MUZZLERIGHT_MAG,
0.5*MUZZLECLIMB_MAG
};
kickBack[] = {
0.06*KICKBACK,
0.08*KICKBACK
};
temporary = 0.08*MUZZLETEMP;
};
class recoil_titan_long: recoil_default {
muzzleOuter[] = {
2*MUZZLERIGHT_POS,
3*MUZZLECLIMB_POS,
1*MUZZLERIGHT_MAG,
0.5*MUZZLECLIMB_MAG
};
kickBack[] = {
0.1*KICKBACK,
0.12*KICKBACK
};
temporary = 0.15*MUZZLETEMP;
};
class recoil_titan_short: recoil_default {
muzzleOuter[] = {
2*MUZZLERIGHT_POS,
3*MUZZLECLIMB_POS,
1*MUZZLERIGHT_MAG,
0.5*MUZZLECLIMB_MAG
};
kickBack[] = {
0.1*KICKBACK,
0.12*KICKBACK
};
temporary = 0.12*MUZZLETEMP;
};
class recoil_mk200: recoil_default {
muzzleOuter[] = {
0.4*MUZZLERIGHT_POS,
0.6*MUZZLECLIMB_POS,
0.6*MUZZLERIGHT_MAG,
0.2*MUZZLECLIMB_MAG
};
kickBack[] = {
0.03*KICKBACK,
0.06*KICKBACK
};
temporary = 0.01*MUZZLETEMP; //0.005*MUZZLETEMP;
};
class recoil_zafir: recoil_default {
muzzleOuter[] = {
0.5*MUZZLERIGHT_POS,
1*MUZZLECLIMB_POS,
0.7*MUZZLERIGHT_MAG,
0.3*MUZZLECLIMB_MAG
};
kickBack[] = {
0.02*KICKBACK,
0.08*KICKBACK
};
temporary = 0.01*MUZZLETEMP; //0.005*MUZZLETEMP;
};
class recoil_m320: recoil_default {
muzzleOuter[] = {
1*MUZZLERIGHT_POS,
3*MUZZLECLIMB_POS,
0.5*MUZZLERIGHT_MAG,
0.6*MUZZLECLIMB_MAG
};
kickBack[] = {
0.08*KICKBACK,
0.1*KICKBACK
};
temporary = 0.02*MUZZLETEMP;
};
class recoil_gm6: recoil_default {
muzzleOuter[] = {
1.4*MUZZLERIGHT_POS,
3.5*MUZZLECLIMB_POS,
0.7*MUZZLERIGHT_MAG,
0.8*MUZZLECLIMB_MAG
};
kickBack[] = {
0.1*KICKBACK,
0.12*KICKBACK
};
temporary = 0.025*MUZZLETEMP;
};
class recoil_ebr: recoil_default {
muzzleOuter[] = {
0.4*MUZZLERIGHT_POS,
1.5*MUZZLECLIMB_POS,
0.6*MUZZLERIGHT_MAG,
0.4*MUZZLECLIMB_MAG
};
kickBack[] = {
0.04*KICKBACK,
0.07*KICKBACK
};
temporary = 0.01*MUZZLETEMP;
};
class recoil_dmr_01: recoil_default {
muzzleOuter[] = {
0.5*MUZZLERIGHT_POS,
2*MUZZLECLIMB_POS,
0.5*MUZZLERIGHT_MAG,
0.5*MUZZLECLIMB_MAG
};
kickBack[] = {
0.03*KICKBACK,
0.08*KICKBACK
};
temporary = 0.015*MUZZLETEMP;
};
class recoil_dmr_02: recoil_default {
muzzleOuter[] = {
0.5*MUZZLERIGHT_POS,
2.5*MUZZLECLIMB_POS,
0.6*MUZZLERIGHT_MAG,
0.5*MUZZLECLIMB_MAG
};
kickBack[] = {
0.06*KICKBACK,
0.08*KICKBACK
};
temporary = 0.01*MUZZLETEMP;
};
class recoil_dmr_03: recoil_default {
muzzleOuter[] = {
0.3*MUZZLERIGHT_POS,
1.5*MUZZLECLIMB_POS,
0.5*MUZZLERIGHT_MAG,
0.4*MUZZLECLIMB_MAG
};
kickBack[] = {
0.03*KICKBACK,
0.06*KICKBACK
};
temporary = 0.005*MUZZLETEMP;
};
class recoil_dmr_04: recoil_default {
muzzleOuter[] = {
0.4*MUZZLERIGHT_POS,
1.5*MUZZLECLIMB_POS,
0.5*MUZZLERIGHT_MAG,
0.4*MUZZLECLIMB_MAG
};
kickBack[] = {
0.02*KICKBACK,
0.04*KICKBACK
};
temporary = 0.015*MUZZLETEMP;
};
class recoil_dmr_05: recoil_default {
muzzleOuter[] = {
0.5*MUZZLERIGHT_POS,
2.5*MUZZLECLIMB_POS,
0.8*MUZZLERIGHT_MAG,
0.6*MUZZLECLIMB_MAG
};
kickBack[] = {
0.08*KICKBACK,
0.1*KICKBACK
};
temporary = 0.01*MUZZLETEMP;
};
class recoil_dmr_06: recoil_default {
muzzleOuter[] = {
0.5*MUZZLERIGHT_POS,
2*MUZZLECLIMB_POS,
0.7*MUZZLERIGHT_MAG,
0.5*MUZZLECLIMB_MAG
};
kickBack[] = {
0.05*KICKBACK,
0.1*KICKBACK
};
temporary = 0.01*MUZZLETEMP;
};
class recoil_mmg_01: recoil_default {
muzzleOuter[] = {
0.6*MUZZLERIGHT_POS,
1.5*MUZZLECLIMB_POS,
0.8*MUZZLERIGHT_MAG,
0.3*MUZZLECLIMB_MAG
};
kickBack[] = {
0.02*KICKBACK,
0.08*KICKBACK
};
temporary = 0.01*MUZZLETEMP; //0.005*MUZZLETEMP;
};
class recoil_mmg_02: recoil_default {
muzzleOuter[] = {
0.5*MUZZLERIGHT_POS,
1.5*MUZZLECLIMB_POS,
0.6*MUZZLERIGHT_MAG,
0.4*MUZZLECLIMB_MAG
};
kickBack[] = {
0.04*KICKBACK,
0.08*KICKBACK
};
temporary = 0.01*MUZZLETEMP; //0.005*MUZZLETEMP;
};
};