ACE3/addons/spottingscope/config.cpp
commy2 4e04100ea9 Spotting scope - New reticle using CBA scripted optics (#6964)
* new reticle for spotting scope

* reticle b

* illuminated reticle for night

* use orig spotting scope reticle, bigger occular

* fix spotting scope attenuation
2019-05-27 10:46:21 -05:00

26 lines
789 B
C++

#include "script_component.hpp"
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {"ACE_B_SpottingScope", "ACE_O_SpottingScope", "ACE_I_SpottingScope", "ACE_B_T_SpottingScope", "ACE_O_T_SpottingScope", "ACE_Item_SpottingScope"};
weapons[] = {"ACE_SpottingScope"};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_apl", "ace_interaction"};
author = ECSTRING(common,ACETeam);
authors[] = {"Rocko", "Scubaman3D", "Ruthberg", "commy2", "p1nga"};
url = ECSTRING(main,URL);
VERSION_CONFIG;
};
};
#include "CfgEventHandlers.hpp"
#include "CfgVehicles.hpp"
#include "CfgWeapons.hpp"
#include "CfgMoves.hpp"
#include "CfgOpticsEffect.hpp"
class CBA_PIPItems {
GVAR(enable) = "-";
};