mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
bd43c32334
* Common - Use hashmap variable for canDig surfaces * Update XEH_preInit.sqf * Trenches - Terrain Trenching (simple blocks) * Update fnc_canDig.sqf * Update fnc_canDig.sqf * Handle locality * move code around, stringtable * use third block for floor * cleanup debug * update includes, add tooltip
21 lines
476 B
C++
21 lines
476 B
C++
|
|
PREP(blockTrench_place);
|
|
PREP(camouflageTrench);
|
|
PREP(canCamouflageTrench);
|
|
PREP(canContinueDiggingTrench);
|
|
PREP(canDigTrench);
|
|
PREP(canRemoveTrench);
|
|
PREP(continueDiggingTrench);
|
|
PREP(handleInteractMenuOpened);
|
|
PREP(handleKilled);
|
|
PREP(handlePlayerChanged);
|
|
PREP(handlePlayerInventoryChanged);
|
|
PREP(handleScrollWheel);
|
|
PREP(handleUnconscious);
|
|
PREP(hasEntrenchingTool);
|
|
PREP(placeCancel);
|
|
PREP(placeConfirm);
|
|
PREP(placeTrench);
|
|
PREP(removeTrench);
|
|
PREP(setTrenchPlacement);
|