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80b2fa9a05
* Cook-off improvements * More changes * Update fnc_getVehicleAmmo.sqf * Better engine fire placement * Update fnc_detonateAmmunition.sqf * Update XEH_postInit.sqf * Update fnc_getVehicleAmmo.sqf * Update events-framework.md * Various improvements * Separate effect handling * Tweaks * Update XEH_postInit.sqf * Prevent double ammo detonation * Fixed objects not being able to cook-off again * Added incendiary rounds as source of box cookoff * Converted enable setting to bool * Fixed brackets * Update fnc_cookOff.sqf * Update CfgEden.hpp * Removed GVAR(enable), added GVAR(enableFire) back * Vehicle damage fixes * Made hitpoint hash common * Update fnc_addEventHandler.sqf * Update fnc_medicalDamage.sqf * Update fnc_handleBail.sqf * Changed API * Remove `CBA_fnc_getConfigEntry` as much as possible, as it's 2x slower * More cleanup * More cleanup * Fix merging issues, remove turret tossing * Update translations * More cleanup * Reverted some logic back to original, minor tweaks & fixes * Fix undefined variable * Cleanup * Fixed bad logic * Update addons/vehicle_damage/script_macros.hpp Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/vehicle_damage/functions/fnc_handleDamage.sqf * Update addons/vehicle_damage/stringtable.xml Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/vehicle_damage/stringtable.xml Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/vehicle_damage/XEH_postInit.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
30 lines
1.2 KiB
C++
30 lines
1.2 KiB
C++
#define CONST_TIME 0.03
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#define MAX_CREW_BAILOUT_TIME 12
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#define BAILOUT_CHANCE_SHOOT 0.5
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#define BAILOUT_CHANCE_MOVE 0.8
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#define IS_EXPLOSIVE_AMMO(ammo) (getNumber (ammo call CBA_fnc_getObjectConfig >> "explosive") > 0.5)
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#define ENGINE_HITPOINTS [["hitengine"], "engine"]
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#define HULL_HITPOINTS [["hithull", "hitbody", "#structural"], "hull"]
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#define TRACK_HITPOINTS [["hitltrack", "hitrtrack"], "track"]
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#define WHEEL_HITPOINTS [["hitlbwheel", "hitlmwheel", "hitlfwheel", "hitlf2wheel", "hitrbwheel", "hitrmwheel", "hitrlwheel", "hitrfwheel", "hitrf2wheel"], "wheel"]
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#define FUEL_HITPOINTS [["hitfuel"], "fuel"]
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#define ALL_HITPOINTS [ENGINE_HITPOINTS, HULL_HITPOINTS, TRACK_HITPOINTS, WHEEL_HITPOINTS, FUEL_HITPOINTS]
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#define CRITICAL_HITPOINTS ["hithull", "hitbody", "#structural", "hitengine"]
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#define CRITICAL_HITPOINTS_THRESHOLDS [0.89, 0.89, 0.89, 0.9]
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#define WARHEAD_TYPE_HE 0
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#define WARHEAD_TYPE_AP 1
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#define WARHEAD_TYPE_HEAT 2
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#define WARHEAD_TYPE_TANDEM 3
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#define EJECT_IF_DESTROYED_VEHICLES ["Boat_Transport_02_base_F", "Rubber_duck_base_F"]
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#define CREATE_INCENDIARY_AMMO(ammo,base,inc)\
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class ammo: base {\
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GVAR(incendiary) = inc;\
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}
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