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* General - Replace toLower with toLowerANSI where applicable * whoops Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update addons/repair/functions/fnc_setHitPointDamage.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/repair/dev/draw_showRepairInfo.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/tagging/XEH_preStart.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/vehicle_damage/functions/fnc_handleCookoff.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/tagging/XEH_preStart.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * comparment -> compartment * Update fnc_showHud.sqf * Update fnc_registerObjects.sqf * Update addons/common/functions/fnc_cbaSettings_settingChanged.sqf --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
30 lines
593 B
Plaintext
30 lines
593 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: commy2
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* Reports true if a weapon is a machine gun.
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*
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* Arguments:
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* 0: Weapon class name <STRING>
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*
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* Return Value:
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* Is machine gun <BOOL>
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*
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* Example:
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* (currentWeapon player) call ace_gunbag_fnc_isMachineGun
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*
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* Public: No
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*/
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params ["_weapon"];
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private _config = _weapon call CBA_fnc_getItemConfig;
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// definition of a machine gun by BIS_fnc_itemType
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private _cursor = getText (_config >> "cursor");
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if (toLowerANSI _cursor in ["", "emptycursor"]) then {
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_cursor = getText (_config >> "cursorAim");
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};
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_cursor == "MG"
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