ACE3/addons/gunbag/functions/fnc_isMachineGun.sqf
Grim e06c6f7835
General - Replace toLower with toLowerANSI where applicable (#9790)
* General - Replace toLower with toLowerANSI where applicable

* whoops

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* Update addons/repair/functions/fnc_setHitPointDamage.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Update addons/repair/dev/draw_showRepairInfo.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Update addons/tagging/XEH_preStart.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Update addons/vehicle_damage/functions/fnc_handleCookoff.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Update addons/tagging/XEH_preStart.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* comparment -> compartment

* Update fnc_showHud.sqf

* Update fnc_registerObjects.sqf

* Update addons/common/functions/fnc_cbaSettings_settingChanged.sqf

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-03-07 22:08:13 +01:00

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#include "..\script_component.hpp"
/*
* Author: commy2
* Reports true if a weapon is a machine gun.
*
* Arguments:
* 0: Weapon class name <STRING>
*
* Return Value:
* Is machine gun <BOOL>
*
* Example:
* (currentWeapon player) call ace_gunbag_fnc_isMachineGun
*
* Public: No
*/
params ["_weapon"];
private _config = _weapon call CBA_fnc_getItemConfig;
// definition of a machine gun by BIS_fnc_itemType
private _cursor = getText (_config >> "cursor");
if (toLowerANSI _cursor in ["", "emptycursor"]) then {
_cursor = getText (_config >> "cursorAim");
};
_cursor == "MG"