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59af3e1f6d
* medical_treatment * advanced_throwing * common, csw * Update fnc_replaceRegisteredItems.sqf * Sanitised numerous components * Update XEH_postInit.sqf * Update XEH_postInit.sqf * FUNC -> LINKFUNC * Changed tagging hashmap * Reverted some changes * Reverted some changes * Update XEH_clientInit.sqf * Tweaks and fixes * Fix number replacements * Minor cleanup * Update fnc_getMagazineName.sqf * Update fnc_getMagazineName.sqf * Minor improvement * Made factions case-sensitive and added `toLowerANSI` to be safe * Update fnc_getDetectedObject.sqf * Update addons/common/functions/fnc_actionKeysNamesConverted.sqf Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Throw error if item doesn't exist --------- Co-authored-by: Salluci <69561145+Salluci@users.noreply.github.com> Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
33 lines
775 B
Plaintext
33 lines
775 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: Glowbal
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* Creates a blood object and handles its cleanup.
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* Available blood drop classes are blooddrop_1 through blooddrop_4.
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*
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* Arguments:
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* 0: Blood Drop Type <STRING>
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* 1: Position <ARRAY>
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* 2: Source <OBJECT>
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*
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* Return Value:
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* Blood Drop <OBJECT>
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*
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* Example:
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* ["blooddrop_2", getPos player, player] call ace_medical_blood_fnc_createBlood
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*
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* Public: No
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*/
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params ["_type", "_position", "_source"];
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TRACE_3("Creating blood",_type,_position,_source);
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private _model = GVAR(models) get _type;
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private _bloodDrop = createSimpleObject [_model, [0, 0, 0]];
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_bloodDrop setDir random 360;
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_bloodDrop setPos _position;
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[QGVAR(bloodDropCreated), [_bloodDrop, _source]] call CBA_fnc_serverEvent;
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_bloodDrop
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