ACE3/addons/dragging/functions/fnc_resumeDrag.sqf
johnb432 11664b0040
Dragging - Improve featureCamera handling (#9389)
* Update XEH_postInit.sqf

* Update XEH_postInit.sqf

* Update XEH_postInit.sqf

* Different approach

* Updated to new script_component

* fix variable lookup

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Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2023-09-19 23:56:20 -04:00

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#include "..\script_component.hpp"
/*
* Author: johnb43
* Adds user input affecting dragging back.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* player call ace_dragging_fnc_resumeDrag;
*
* Public: No
*/
params ["_unit"];
// If not dragging, don't do anything
if !(_unit getVariable [QGVAR(isDragging), false]) exitWith {};
// If action is already present, don't add it again
if (!isNil QGVAR(releaseActionID)) exitWith {};
// Add drop action
GVAR(releaseActionID) = [0xF1, [false, false, false], {
[GVAR(unit), GVAR(unit) getVariable [QGVAR(draggedObject), objNull]] call FUNC(dropObject);
}, "keydown", "", false, 0] call CBA_fnc_addKeyHandler;
// Show mouse hint
["", LLSTRING(Drop)] call EFUNC(interaction,showMouseHint);