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738a32dba9
Optimise gunbag code
51 lines
1.1 KiB
Plaintext
51 lines
1.1 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: Ir0n1E
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* Get weapon out of gunbag.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Target <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, cursorObject] call ace_gunbag_fnc_offGunbagCallback
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*
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* Public: No
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*/
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params ["_unit", "_target"];
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private _gunbag = backpackContainer _target;
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private _state = _gunbag getVariable [QGVAR(gunbagWeapon), []];
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if (_state isEqualTo []) exitWith {
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[LLSTRING(empty)] call EFUNC(common,displayTextStructured);
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};
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_state params ["_weapon", "_items", "_magazines"];
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[_unit, _weapon, true, _magazines] call EFUNC(common,addWeapon);
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// Add attachments
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{
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_unit addWeaponItem [_weapon, _x, true];
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} forEach (_items select {_x != ""});
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_unit selectWeapon _weapon;
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private _mass = [_weapon, _items, _magazines apply {_x select 0}] call FUNC(calculateMass);
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// Remove virtual load
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[_target, _gunbag, -_mass] call EFUNC(movement,addLoadToUnitContainer);
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_gunbag setVariable [QGVAR(gunbagWeapon), [], true];
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// Play sound
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if (["ace_backpacks"] call EFUNC(common,isModLoaded)) then {
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[_target, _gunbag] call EFUNC(backpacks,backpackOpened);
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};
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