ACE3/addons/gunbag/functions/fnc_offGunbagCallback.sqf
2024-06-05 06:22:19 -07:00

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#include "..\script_component.hpp"
/*
* Author: Ir0n1E
* Get weapon out of gunbag.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Target <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player, cursorObject] call ace_gunbag_fnc_offGunbagCallback
*
* Public: No
*/
params ["_unit", "_target"];
private _gunbag = backpackContainer _target;
private _state = _gunbag getVariable [QGVAR(gunbagWeapon), []];
if (_state isEqualTo []) exitWith {
[LLSTRING(empty)] call EFUNC(common,displayTextStructured);
};
_state params ["_weapon", "_items", "_magazines"];
[_unit, _weapon, true, _magazines] call EFUNC(common,addWeapon);
// Add attachments
{
_unit addWeaponItem [_weapon, _x, true];
} forEach (_items select {_x != ""});
_unit selectWeapon _weapon;
private _mass = [_weapon, _items, _magazines apply {_x select 0}] call FUNC(calculateMass);
// Remove virtual load
[_target, _gunbag, -_mass] call EFUNC(movement,addLoadToUnitContainer);
_gunbag setVariable [QGVAR(gunbagWeapon), [], true];
// Play sound
if (["ace_backpacks"] call EFUNC(common,isModLoaded)) then {
[_target, _gunbag] call EFUNC(backpacks,backpackOpened);
};