mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
9f2ee9fb6f
* Added `setDead` API * Update XEH_PREP.hpp * Update fnc_setDead.sqf * Update addons/common/functions/fnc_disableUserInput.sqf Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update fnc_setDead.sqf * Added warning for non-local units --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
255 lines
9.9 KiB
Plaintext
255 lines
9.9 KiB
Plaintext
#include "..\script_component.hpp"
|
|
#include "\a3\ui_f_curator\ui\defineResinclDesign.inc"
|
|
#include "\a3\ui_f\hpp\defineDIKCodes.inc"
|
|
/*
|
|
* Author: commy2, johnb43
|
|
* Disables key input. ESC can still be pressed to open the menu.
|
|
*
|
|
* Arguments:
|
|
* 0: True to disable key inputs, false to re-enable them <BOOL>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [true] call ace_common_fnc_disableUserInput
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
#define IDD_TEAMSWITCH 632
|
|
|
|
params ["_state"];
|
|
TRACE_1("disableUserInput",_state);
|
|
|
|
if (_state) then {
|
|
disableSerialization;
|
|
|
|
if (!isNull (uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull])) exitWith {};
|
|
if (!isNil QGVAR(disableInputPFH)) exitWith {};
|
|
|
|
// End TFAR and ACRE2 radio transmissions
|
|
call FUNC(endRadioTransmission);
|
|
|
|
// Close map
|
|
if (visibleMap && {!(player getVariable ["ACE_canSwitchUnits", false])}) then {
|
|
openMap false;
|
|
};
|
|
|
|
if (isNull findDisplay IDD_INTERRUPT && {isNull findDisplay IDD_RSCDISPLAYCURATOR} && {isNull findDisplay IDD_TEAMSWITCH}) then {
|
|
closeDialog 0;
|
|
createDialog QGVAR(DisableMouse_Dialog);
|
|
|
|
private _display = uiNamespace getVariable QGVAR(dlgDisableMouse);
|
|
|
|
// Hide cursor by using custom transparent cursor
|
|
private _map = _display displayCtrl 101;
|
|
_map ctrlMapCursor ["", QGVAR(blank)];
|
|
|
|
GVAR(keyboardInputMain) = createHashMap;
|
|
GVAR(keyboardInputCombo) = createHashMap;
|
|
|
|
_display displayAddEventHandler ["KeyDown", {
|
|
// If input is enabled again, ignore
|
|
if (isNil QGVAR(keyboardInputMain)) exitWith {};
|
|
|
|
params ["", "_key"];
|
|
|
|
// Get key info; Stored as [isPressed, pressedCount]
|
|
private _keyPressedInfo = GVAR(keyboardInputMain) getOrDefault [_key, [false, 0], true];
|
|
_keyPressedInfo params ["_keyPressed", "_keyPressedCount"];
|
|
|
|
// For regular keys: If pressed, set to release and remove one key press
|
|
if (!_keyPressed) then {
|
|
_keyPressedInfo set [0, true];
|
|
_keyPressedInfo set [1, _keyPressedCount + 1];
|
|
};
|
|
|
|
// For combo keys, register only if pushed or released (no keypress count)
|
|
if !(GVAR(keyboardInputCombo) getOrDefault [_key, false]) then {
|
|
GVAR(keyboardInputCombo) set [_key, true];
|
|
};
|
|
|
|
// Look if keybinds of various actions have been pressed
|
|
private _action = "";
|
|
private _comboDikPressed = false;
|
|
private _return = false;
|
|
|
|
// This technique has a limitation: It can't process the Escape key properly (KeyUp EH does not fire)
|
|
(["TeamSwitch", "CuratorInterface", "ShowMap", "DefaultAction", "Throw", "Chat", "PrevChannel", "NextChannel"] apply {
|
|
_action = _x;
|
|
|
|
{
|
|
_x params ["_mainKeyArray", "_comboKeyArray", "_isDoubleTap"];
|
|
_mainKeyArray params ["_mainDik", "_mainDevice"];
|
|
|
|
// If keybind doesn't contain key combo, it returns empty array; Therefore, return true
|
|
_comboDikPressed = if (_comboKeyArray isEqualTo []) then {
|
|
true
|
|
} else {
|
|
_comboKeyArray params ["_comboDik", "_comboDevice"];
|
|
|
|
_comboDevice == "KEYBOARD" && {GVAR(keyboardInputCombo) getOrDefault [_comboDik, false]}
|
|
};
|
|
|
|
// Check if the necessary keys were pressed for a keybind
|
|
_return = _comboDikPressed &&
|
|
{_mainDevice == "KEYBOARD"} &&
|
|
{((GVAR(keyboardInputMain) getOrDefault [_mainDik, [false, 0]]) select 1) > (parseNumber _isDoubleTap)}; // check how many times the main key was pressed
|
|
|
|
// Keybind was detected
|
|
if (_return) exitWith {
|
|
TRACE_1("Action triggered: ",_action);
|
|
};
|
|
} forEach (actionKeysEx _action);
|
|
|
|
_return
|
|
}) params ["_teamSwitch", "_curatorInterface", "_showMap", "_defaultAction", "_throw", "_chat", "_prevChannel", "_nextChannel"];
|
|
|
|
// Handle Escape separately because of limitation mentioned above
|
|
if (_key == DIK_ESCAPE && {alive player}) then {
|
|
disableSerialization;
|
|
|
|
private _isMultiplayer = isMultiplayer;
|
|
private _is3DENPreview = is3DENPreview;
|
|
|
|
createDialog (["RscDisplayInterrupt", "RscDisplayMPInterrupt"] select _isMultiplayer);
|
|
|
|
private _dlg = findDisplay 49;
|
|
|
|
for "_index" from 100 to 2000 do {
|
|
(_dlg displayCtrl _index) ctrlEnable false;
|
|
};
|
|
|
|
private _ctrl = _dlg displayCtrl 103;
|
|
_ctrl ctrlSetEventHandler ["ButtonClick", toString {
|
|
while {!isNull (uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull])} do {
|
|
closeDialog 0
|
|
};
|
|
|
|
failMission "LOSER";
|
|
|
|
[false] call FUNC(disableUserInput);
|
|
}];
|
|
_ctrl ctrlEnable true;
|
|
_ctrl ctrlSetText localize (["str_disp_int_abort", "STR_3DEN_RscDisplayInterrupt_ButtonAbort_3DEN_text"] select (_is3DENPreview && !_isMultiplayer));
|
|
_ctrl ctrlSetTooltip localize ([
|
|
"STR_TOOLTIP_MAIN_ABORT_CAMPAIGN",
|
|
"STR_3DEN_RscDisplayInterrupt_ButtonAbort_3DEN_tooltip",
|
|
"STR_TOOLTIP_MAIN_ABORT"
|
|
] select (([_is3DENPreview, _isMultiplayer] call FUNC(toBitmask)) min 2));
|
|
|
|
_ctrl = _dlg displayCtrl ([104, 1010] select _isMultiplayer);
|
|
_ctrl ctrlSetEventHandler ["ButtonClick", toString {
|
|
closeDialog 0;
|
|
|
|
[player, "respawn_button"] call FUNC(setDead);
|
|
|
|
[false] call FUNC(disableUserInput);
|
|
}];
|
|
|
|
private _respawnEnabled = (getMissionConfigValue ["respawnButton", -1]) != 0;
|
|
|
|
_ctrl ctrlEnable _respawnEnabled; // handles 3den attribute or description.ext
|
|
_ctrl ctrlSetText localize "str_disp_int_respawn";
|
|
_ctrl ctrlSetTooltip localize (["str_3den_attributes_respawn_none_tooltip", "str_disp_int_respawn"] select _respawnEnabled);
|
|
};
|
|
|
|
if (_teamSwitch && teamSwitchEnabled) then {
|
|
(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0;
|
|
|
|
private _acc = accTime;
|
|
teamSwitch;
|
|
setAccTime _acc;
|
|
};
|
|
|
|
if (_curatorInterface && {!isNull getAssignedCuratorLogic player}) then {
|
|
(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0;
|
|
|
|
openCuratorInterface;
|
|
};
|
|
|
|
if (_showMap && {player getVariable ["ACE_canSwitchUnits", false]}) then {
|
|
(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0;
|
|
|
|
openMap true;
|
|
};
|
|
|
|
if (isMultiplayer && {isServer || {serverCommandAvailable "#kick"}}) then {
|
|
if (!(_defaultAction || _throw) && {_chat || _prevChannel || _nextChannel}) then {
|
|
_key = 0;
|
|
};
|
|
};
|
|
|
|
_key > 0
|
|
}];
|
|
|
|
_display displayAddEventHandler ["KeyUp", {
|
|
// If input is enabled again, ignore
|
|
if (isNil QGVAR(keyboardInputMain)) exitWith {};
|
|
|
|
params ["", "_key"];
|
|
|
|
// For combo keys: If pressed, release
|
|
if (GVAR(keyboardInputCombo) getOrDefault [_key, false]) then {
|
|
GVAR(keyboardInputCombo) deleteAt _key;
|
|
};
|
|
|
|
private _keyPressedInfo = GVAR(keyboardInputMain) getOrDefault [_key, [false, 0]];
|
|
|
|
// If pressed, release it
|
|
if (_keyPressedInfo select 0) then {
|
|
_keyPressedInfo set [0, false];
|
|
};
|
|
|
|
// Cache keystrokes of regular keys for a small amount of time
|
|
[{
|
|
// If input is enabled again, ignore
|
|
if (isNil QGVAR(keyboardInputMain)) exitWith {};
|
|
|
|
params ["_key"];
|
|
|
|
private _keyPressedInfo = GVAR(keyboardInputMain) getOrDefault [_key, [false, 0]];
|
|
|
|
// Release it
|
|
_keyPressedInfo set [1, ((_keyPressedInfo select 1) - 1) max 0];
|
|
|
|
if (_keyPressedInfo isEqualTo [false, 0]) then {
|
|
GVAR(keyboardInputMain) deleteAt _key;
|
|
};
|
|
}, _key, 0.5] call CBA_fnc_waitAndExecute;
|
|
}];
|
|
};
|
|
|
|
GVAR(disableInputPFH) = [{
|
|
if (isNull (uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) && {!visibleMap && {isNull findDisplay IDD_INTERRUPT} && {isNull findDisplay IDD_RSCDISPLAYCURATOR} && {isNull findDisplay IDD_TEAMSWITCH}}) exitWith {
|
|
[GVAR(disableInputPFH)] call CBA_fnc_removePerFrameHandler;
|
|
GVAR(disableInputPFH) = nil;
|
|
[true] call FUNC(disableUserInput);
|
|
};
|
|
|
|
// Allow user input if the player is respawning and a respawn template (menu position or spectator)
|
|
// is open (otherwise they cannot click the respawn button)
|
|
if (
|
|
!alive player
|
|
&& {playerRespawnTime != -1}
|
|
&& {
|
|
missionNamespace getVariable ["BIS_RscRespawnControlsMap_shown", false]
|
|
|| {missionNamespace getVariable ["BIS_RscRespawnControlsSpectate_shown", false]}
|
|
}
|
|
) exitWith {
|
|
[false] call FUNC(disableUserInput);
|
|
};
|
|
}, 0, []] call CBA_fnc_addPerFrameHandler;
|
|
} else {
|
|
if (!isNil QGVAR(disableInputPFH)) then {
|
|
[GVAR(disableInputPFH)] call CBA_fnc_removePerFrameHandler;
|
|
GVAR(disableInputPFH) = nil;
|
|
};
|
|
|
|
(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0;
|
|
|
|
GVAR(keyboardInputMain) = nil;
|
|
GVAR(keyboardInputCombo) = nil;
|
|
};
|