ACE3/addons/common/functions/fnc_playConfigSound3D.sqf
Grim e06c6f7835
General - Replace toLower with toLowerANSI where applicable (#9790)
* General - Replace toLower with toLowerANSI where applicable

* whoops

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* Update addons/repair/functions/fnc_setHitPointDamage.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Update addons/repair/dev/draw_showRepairInfo.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Update addons/tagging/XEH_preStart.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Update addons/vehicle_damage/functions/fnc_handleCookoff.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Update addons/tagging/XEH_preStart.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* comparment -> compartment

* Update fnc_showHud.sqf

* Update fnc_registerObjects.sqf

* Update addons/common/functions/fnc_cbaSettings_settingChanged.sqf

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-03-07 22:08:13 +01:00

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#include "..\script_component.hpp"
/*
* Author: esteldunedain
* Plays a sound defined in CfgSounds using playSound3D, with global effect.
*
* Arguments:
* 0: Sound class <STRING>
* 1: Position ASL <ARRAY>
* 2: Volume <NUMBER> (default: from sound config)
* 3: Distance <NUMBER> (default: from sound config)
*
* Return Value:
* None
*
* Example:
* ["hint", getPosASL player, 5, 5] call ace_common_fnc_playConfigSound3D
*
* Public: Yes
*/
params ["_soundClass", "_posASL", "_volume", "_distance"];
private _sound = getArray (configFile >> "CfgSounds" >> _soundClass >> "sound");
if (_sound isEqualTo []) exitWith {
ERROR_1("CfgSounds class [%1] does not exist or contains empty sound array",_soundClass);
};
TRACE_2("sound",_soundClass,_sound);
_sound params ["_fileName", "_cfgVolume", "_pitch", ["_cfgDistance", 0]];
ISNILS(_volume,_cfgVolume);
ISNILS(_distance,_cfgDistance);
// Strip the first \ from the filename
_fileName = _fileName select [1];
// add file extension .wss as default
if !(toLowerANSI (_fileName select [count _fileName - 4]) in [".wav", ".ogg", ".wss"]) then {
ADD(_fileName,".wss");
};
TRACE_5("vars",_fileName,_posASL,_volume,_pitch,_distance);
playSound3D [_fileName, objNull, false, _posASL, _volume, _pitch, _distance];