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https://github.com/acemod/ACE3.git
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81 lines
2.4 KiB
C++
81 lines
2.4 KiB
C++
class Mode_SemiAuto;
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class CfgWeapons {
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class MissileLauncher;
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class missiles_titan: MissileLauncher {
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class Player: MissileLauncher {
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EGVAR(missileGuidance,attackProfile) = "JAV_DIR";
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};
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class TopDown: Player {
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EGVAR(missileGuidance,attackProfile) = "JAV_TOP";
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};
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};
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class missiles_titan_static: missiles_titan {};
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class GVAR(Titan_Static): missiles_titan_static {
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GVAR(enabled) = 1;
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weaponInfoType = "ACE_RscOptics_javelin";
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modelOptics = QPATHTOF(data\reticle_titan.p3d);
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canLock = 0;
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magazines[] = {"1Rnd_GAT_missiles"};
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lockingTargetSound[] = {"",0,1};
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lockedTargetSound[] = {"",0,1};
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};
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class Launcher_Base_F;
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class launch_Titan_base: Launcher_Base_F {
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class Single: Mode_SemiAuto {
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EGVAR(missileGuidance,attackProfile) = "JAV_DIR";
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};
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class TopDown: Single {
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EGVAR(missileGuidance,attackProfile) = "JAV_TOP";
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};
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};
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class launch_Titan_short_base: launch_Titan_base {};
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class launch_B_Titan_short_F: launch_Titan_short_base {
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GVAR(enabled) = 1;
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weaponInfoType = "ACE_RscOptics_javelin";
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modelOptics = QPATHTOF(data\reticle_titan.p3d);
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canLock = 0;
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lockingTargetSound[] = {"",0,1};
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lockedTargetSound[] = {"",0,1};
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};
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class launch_B_Titan_short_tna_F: launch_B_Titan_short_F {
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GVAR(enabled) = 1;
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};
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class launch_I_Titan_short_F: launch_Titan_short_base {
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GVAR(enabled) = 1;
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weaponInfoType = "ACE_RscOptics_javelin";
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modelOptics = QPATHTOF(data\reticle_titan.p3d);
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canLock = 0;
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lockingTargetSound[] = {"",0,1};
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lockedTargetSound[] = {"",0,1};
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};
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class launch_O_Titan_short_F: launch_Titan_short_base {
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GVAR(enabled) = 1;
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weaponInfoType = "ACE_RscOptics_javelin";
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modelOptics = QPATHTOF(data\reticle_titan.p3d);
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canLock = 0;
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lockingTargetSound[] = {"",0,1};
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lockedTargetSound[] = {"",0,1};
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};
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class launch_O_Titan_short_ghex_F: launch_O_Titan_short_F {
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GVAR(enabled) = 1;
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};
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class launch_Titan_short_F: launch_Titan_short_base {
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GVAR(enabled) = 1;
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weaponInfoType = "ACE_RscOptics_javelin";
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modelOptics = QPATHTOF(data\reticle_titan.p3d);
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canLock = 0;
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lockingTargetSound[] = {"",0,1};
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lockedTargetSound[] = {"",0,1};
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};
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};
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