ACE3/addons/medical_status/functions/fnc_getBloodLoss.sqf
Grim fff66bc27c
Medical - Make Peripheral Resistance affect blood loss (#8420)
Co-authored-by: Salluci <69561145+Salluci@users.noreply.github.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-08-11 20:29:11 -03:00

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#include "..\script_component.hpp"
/*
* Author: Glowbal
* Calculate the total blood loss of a unit.
*
* Arguments:
* 0: The Unit <OBJECT>
*
* Return Value:
* Total blood loss of unit (litres/second) <NUMBER>
*
* Example:
* [player] call ace_medical_status_fnc_getBloodLoss
*
* Public: No
*/
params ["_unit"];
private _woundBleeding = GET_WOUND_BLEEDING(_unit);
if (_woundBleeding == 0) exitWith {0};
private _cardiacOutput = [_unit] call FUNC(getCardiacOutput);
private _resistance = _unit getVariable [VAR_PERIPH_RES, DEFAULT_PERIPH_RES]; // can use value directly since this is sum of default and adjustments
// even if heart stops blood will still flow slowly (gravity)
private _bloodLoss = (_woundBleeding * (_cardiacOutput max CARDIAC_OUTPUT_MIN) * (DEFAULT_PERIPH_RES / _resistance) * EGVAR(medical,bleedingCoefficient));
private _eventArgs = [_unit, _bloodLoss]; // Pass by reference
[QGVAR(getBloodLoss), _eventArgs] call CBA_fnc_localEvent;
_eventArgs select 1 // return