mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
80b2fa9a05
* Cook-off improvements * More changes * Update fnc_getVehicleAmmo.sqf * Better engine fire placement * Update fnc_detonateAmmunition.sqf * Update XEH_postInit.sqf * Update fnc_getVehicleAmmo.sqf * Update events-framework.md * Various improvements * Separate effect handling * Tweaks * Update XEH_postInit.sqf * Prevent double ammo detonation * Fixed objects not being able to cook-off again * Added incendiary rounds as source of box cookoff * Converted enable setting to bool * Fixed brackets * Update fnc_cookOff.sqf * Update CfgEden.hpp * Removed GVAR(enable), added GVAR(enableFire) back * Vehicle damage fixes * Made hitpoint hash common * Update fnc_addEventHandler.sqf * Update fnc_medicalDamage.sqf * Update fnc_handleBail.sqf * Changed API * Remove `CBA_fnc_getConfigEntry` as much as possible, as it's 2x slower * More cleanup * More cleanup * Fix merging issues, remove turret tossing * Update translations * More cleanup * Reverted some logic back to original, minor tweaks & fixes * Fix undefined variable * Cleanup * Fixed bad logic * Update addons/vehicle_damage/script_macros.hpp Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/vehicle_damage/functions/fnc_handleDamage.sqf * Update addons/vehicle_damage/stringtable.xml Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/vehicle_damage/stringtable.xml Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/vehicle_damage/XEH_postInit.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
38 lines
1.1 KiB
Plaintext
38 lines
1.1 KiB
Plaintext
#include "..\script_component.hpp"
|
|
/*
|
|
* Author: tcvm
|
|
* Knock out a vehicle from battle by destroying all internal hitpoints.
|
|
*
|
|
* Arguments:
|
|
* 0: Vehicle <OBJECT>
|
|
* 1: Source of damage <OBJECT>
|
|
* 2: Person who caused damage <OBJECT>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [cursorObject, player, player] call ace_vehicle_damage_fnc_knockOut
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
params ["_vehicle", "_source", "_instigator"];
|
|
TRACE_3("knockOut",_vehicle,_source,_instigator);
|
|
|
|
{
|
|
private _hitArea = _y select 0;
|
|
|
|
if (_hitArea == "hull") then {
|
|
[_vehicle, _x, -1, 0.89, _source, _instigator] call FUNC(setDamage);
|
|
} else {
|
|
if (_hitArea in ["fuel", "turret", "gun", "engine"]) then {
|
|
if ((0.3 > random 1) || {_hitArea == "engine"}) then {
|
|
[_vehicle, _x, -1, 1, _source, _instigator] call FUNC(setDamage);
|
|
} else {
|
|
[_vehicle, _x, -1, ((_vehicle getHitPointDamage _x) + (0.3 max random 1)) min 1, _source, _instigator] call FUNC(setDamage);
|
|
};
|
|
};
|
|
};
|
|
} forEach (GVAR(vehicleClassesHitPointHash) getOrDefault [typeOf _vehicle, createHashMap]);
|