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* Use hashmaps for interactions * Update addons/interact_menu/functions/fnc_splitPath.sqf Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Account for case sensitivity * Update addons/interact_menu/functions/fnc_compileMenu.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update addons/interact_menu/functions/fnc_compileMenuSelfAction.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
35 lines
731 B
Plaintext
35 lines
731 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: esteldunedain
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* Mount unit actions inside passenger submenu.
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*
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* Arguments:
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* 0: Vehicle <OBJECT>
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* 1: Player <OBJECT>
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* 3: Parameters <ARRAY>
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*
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* Return Value:
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* Children actions <ARRAY>
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*
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* Example:
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* array = [target, player, [params]] call ace_interaction_fnc_addPassengerActions
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*
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* Public: No
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*/
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params ["", "", "_parameters"];
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_parameters params ["_unit"];
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private _actionTrees = EGVAR(interact_menu,ActNamespace) getOrDefault [typeOf _unit, []];
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private _actions = [];
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// Mount unit MainActions menu
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{
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_x params ["_actionData", "_children"];
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_actions pushBack [_actionData, _children, _unit];
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} forEach (_actionTrees select 0 select 1);
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_actions
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