ACE3/addons/interaction/functions/fnc_passMagazine.sqf
ZluskeN 5ca81b7ef3
Interaction - Make magazine passing animation optional (#9875)
* Update fnc_passMagazine.sqf

* Update fnc_passMagazine.sqf

* Update fnc_passMagazine.sqf

* Update addons/interaction/functions/fnc_passMagazine.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

---------

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-03-26 09:50:04 -03:00

51 lines
1.8 KiB
Plaintext

#include "..\script_component.hpp"
/*
* Author: BaerMitUmlaut
* Pass spare magazine for the specified weapon.
*
* Arguments:
* 0: Unit that passes the magazine <OBJECT>
* 1: Unit to pass the magazine to <OBJECT>
* 2: Weapon classname <STRING>
* 3: Play passing animation <BOOL> (default: true)
*
* Return Value:
* None
*
* Example:
* [_player, _target, "arifle_MX_F"] call ace_interaction_fnc_passMagazine
*
* Public: No
*/
params ["_player", "_target", "_weapon", ["_animate", true, [true]]];
private _compatibleMags = [_weapon] call CBA_fnc_compatibleMagazines;
private _filteredMags = magazinesAmmoFull _player select {
_x params ["_className", "", "_loaded"];
(_className in _compatibleMags) && {!_loaded} && {[_target, _className] call CBA_fnc_canAddItem}
};
//select magazine with most ammo
private _magToPass = _filteredMags select 0;
private _magToPassIndex = 0;
{
_x params ["_className", "_ammoCount"];
if (_ammoCount > (_magToPass select 1)) then {
_magToPass = _x;
_magToPassIndex = _forEachIndex;
};
} foreach _filteredMags;
//remove the magazine from _player and add it to _target
_magToPass params ["_magToPassClassName", "_magToPassAmmoCount"];
// Exit if failed to remove specific magazine
if !([_player, _magToPassClassName, _magToPassAmmoCount] call EFUNC(common,removeSpecificMagazine)) exitWith {};
if (_animate) then {[_player, "PutDown"] call EFUNC(common,doGesture)};
_target addMagazine [_magToPassClassName, _magToPassAmmoCount];
private _playerName = [_player] call EFUNC(common,getName);
private _magToPassDisplayName = getText (configFile >> "CfgMagazines" >> _magToPassClassName >> "displayName");
[QEGVAR(common,displayTextStructured), [[LSTRING(PassMagazineHint), _playerName, _magToPassDisplayName], 1.5, _target], [_target]] call CBA_fnc_targetEvent;