ACE3/addons/medical_status/functions/fnc_initUnit.sqf
BrettMayson 1649422cbd
Medical Vitals - Add SPO2 (#9360)
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2024-02-07 17:50:18 -03:00

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#include "..\script_component.hpp"
/*
* Author: KoffeinFlummi, commy2
* Initializes unit variables.
*
* Arguments:
* 0: The Unit <OBJECT>
* 1: Is Respawned <BOOL>
*
* Return Value:
* None
*
* Example:
* [bob, false] call ace_medical_status_fnc_initUnit
*
* Public: No
*/
params ["_unit", ["_isRespawn", true]];
TRACE_2("initUnit",_unit,_isRespawn);
if (!_isRespawn) then { // Always add respawn EH (same as CBA's onRespawn=1)
_unit addEventHandler ["Respawn", {[(_this select 0), true] call FUNC(initUnit)}];
};
if (!local _unit) exitWith {};
if (damage _unit > 0) then {
_unit setDamage 0;
};
if (_isRespawn) then {
TRACE_1("reseting all vars on respawn",_isRespawn); // note: state is handled by ace_medical_statemachine_fnc_resetStateDefault
// - Vitals ------------------------------------------------------------------
_unit setVariable [VAR_BLOOD_VOL, DEFAULT_BLOOD_VOLUME, true];
_unit setVariable [VAR_HEART_RATE, DEFAULT_HEART_RATE, true];
_unit setVariable [VAR_BLOOD_PRESS, [80, 120], true];
_unit setVariable [VAR_PERIPH_RES, DEFAULT_PERIPH_RES, true];
_unit setVariable [VAR_CRDC_ARRST, false, true];
_unit setVariable [VAR_HEMORRHAGE, 0, true];
_unit setVariable [VAR_SPO2, DEFAULT_SPO2, true];
_unit setVariable [VAR_OXYGEN_DEMAND, 0, true];
// - Pain ---------------------------------------------------------------------
_unit setVariable [VAR_PAIN, 0, true];
_unit setVariable [VAR_IN_PAIN, false, true];
_unit setVariable [VAR_PAIN_SUPP, 0, true];
// - Wounds -------------------------------------------------------------------
_unit setVariable [VAR_OPEN_WOUNDS, createHashMap, true];
_unit setVariable [VAR_BANDAGED_WOUNDS, createHashMap, true];
_unit setVariable [VAR_STITCHED_WOUNDS, createHashMap, true];
_unit setVariable [QEGVAR(medical,isLimping), false, true];
_unit setVariable [VAR_FRACTURES, DEFAULT_FRACTURE_VALUES, true];
// - Misc ---------------------------------------------------------------------
_unit setVariable [VAR_UNCON, false, true];
// - Treatments ---------------------------------------------------------------
_unit setVariable [VAR_TOURNIQUET, DEFAULT_TOURNIQUET_VALUES, true];
_unit setVariable [QEGVAR(medical,occludedMedications), nil, true]; // Delayed Medications (from tourniquets)
_unit setVariable [QEGVAR(medical,ivBags), nil, true];
// Update wound bleeding
[_unit] call EFUNC(medical_status,updateWoundBloodLoss);
// Triage card and logs
_unit setVariable [QEGVAR(medical,triageLevel), 0, true];
_unit setVariable [QEGVAR(medical,triageCard), [], true];
// Damage storage
_unit setVariable [QEGVAR(medical,bodyPartDamage), [0,0,0,0,0,0], true];
// Medication
_unit setVariable [VAR_MEDICATIONS, [], true];
// Unconscious spontanious wake up chance
_unit setVariable [QEGVAR(medical,lastWakeUpCheck), nil, true];
// Cause of death
_unit setVariable [QEGVAR(medical,causeOfDeath), nil, true];
};
[{
params ["_unit"];
TRACE_3("Unit Init",_unit,local _unit,typeOf _unit);
_unit setVariable [QEGVAR(medical,initialized), true, true];
[QGVAR(initialized), [_unit]] call CBA_fnc_localEvent;
}, [_unit], 0.5] call CBA_fnc_waitAndExecute;