ACE3/addons/towing/functions/fnc_attachRopePFH.sqf
Dystopian b54992b8fc
Towing - Fix some issues (#9007)
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2024-02-05 15:54:51 -03:00

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3.5 KiB
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#include "..\script_component.hpp"
/*
* Author: tcvm
* PFH which allows the user to attach a rope to the given target vehicle
*
* Arguments:
* 0: Unit wanting to attach rope <OBJECT>
* 1: Vehicle to attach rope <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player, cursorObject] call ace_towing_fnc_attachRopePFH
*
* Public: No
*/
params ["_unit", "_target", "_ignoreParent", "_ignoreRope", "_source", "_maxRange"];
private _viewDirection = getCameraViewDirection _unit;
GVAR(attachHelper) setPosASL (_unit modelToWorldVisualWorld [0, 1, 1.5]);
private _hintLMB = "";
private _hintRMB = localize ELSTRING(dragging,Drop);
private _startPos = eyePos _unit;
private _endPos = _startPos vectorAdd (_viewDirection vectorMultiply TOW_ACTION_DISTANCE);
private _intersections = lineIntersectsSurfaces [_startPos, _endPos, _unit, GVAR(attachHelper), true, 2];
GVAR(canAttach) = false;
if (_intersections isNotEqualTo []) then {
private _intersectionToUse = [];
{
_x params ["", "", "_object"];
if (_object isKindOf "AllVehicles" && { _object isNotEqualTo _ignoreRope && { _object isNotEqualTo _ignoreParent } }) exitWith {
_intersectionToUse = _x;
};
} forEach _intersections;
if (_intersectionToUse isEqualTo []) exitWith {};
_intersectionToUse params ["_intersectPosition", "", "_intersectObject"];
GVAR(canAttach) =
_intersectObject isNotEqualTo _ignoreParent
&& {
// if we have a target object, we assume we are attaching to the parent. If no target object, we are attaching to child
if (!isNull _target) then {
_intersectObject isEqualTo _target
} else {
[_intersectObject] call FUNC(isSuitableSimulation)
&& { // ignore _intersectObject which has parent != _ignoreParent
private _intersectObjectParent = _intersectObject getVariable [QGVAR(parent), objNull];
isNull _intersectObjectParent || {_intersectObjectParent == _ignoreParent}
} && { // arma prevents making rings (ropeAttachTo silently fails)
private _ancestor = _ignoreParent getVariable [QGVAR(parent), objNull];
while {!isNull _ancestor && {_ancestor != _intersectObject}} do {
_ancestor = _ancestor getVariable [QGVAR(parent), objNull];
};
isNull _ancestor
}
}
}
;
if (GVAR(canAttach)) then {
// TRACE_4("can attach",_target,_intersectObject,_ignoreParent,_ignoreRope);
GVAR(attachHelper) setPosASL _intersectPosition;
_hintLMB = LLSTRING(attach);
GVAR(attachHelper) setVariable [QGVAR(object), _intersectObject];
};
};
if (_source isNotEqualTo [0, 0, 0]) then {
private _distanceFromSource = _source vectorDistance getPosASLVisual GVAR(attachHelper);
if (_distanceFromSource > _maxRange) then {
GVAR(canAttach) = false;
private _direction = _source vectorFromTo getPosASLVisual GVAR(attachHelper);
GVAR(attachHelper) setPosASL (_source vectorAdd (_direction vectorMultiply _maxRange));
_hintLMB = "";
if (_distanceFromSource > _maxRange + 2) then {
GVAR(cancel) = true;
} else {
GVAR(cancel) = false;
};
};
};
private _hint = [_hintLMB, _hintRMB];
if (_hint isNotEqualTo (_unit getVariable [QGVAR(hint), []])) then {
_unit setVariable [QGVAR(hint), _hint];
_hint call EFUNC(interaction,showMouseHint);
};