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b54992b8fc
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
98 lines
3.5 KiB
Plaintext
98 lines
3.5 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: tcvm
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* PFH which allows the user to attach a rope to the given target vehicle
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*
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* Arguments:
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* 0: Unit wanting to attach rope <OBJECT>
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* 1: Vehicle to attach rope <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, cursorObject] call ace_towing_fnc_attachRopePFH
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*
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* Public: No
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*/
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params ["_unit", "_target", "_ignoreParent", "_ignoreRope", "_source", "_maxRange"];
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private _viewDirection = getCameraViewDirection _unit;
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GVAR(attachHelper) setPosASL (_unit modelToWorldVisualWorld [0, 1, 1.5]);
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private _hintLMB = "";
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private _hintRMB = localize ELSTRING(dragging,Drop);
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private _startPos = eyePos _unit;
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private _endPos = _startPos vectorAdd (_viewDirection vectorMultiply TOW_ACTION_DISTANCE);
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private _intersections = lineIntersectsSurfaces [_startPos, _endPos, _unit, GVAR(attachHelper), true, 2];
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GVAR(canAttach) = false;
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if (_intersections isNotEqualTo []) then {
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private _intersectionToUse = [];
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{
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_x params ["", "", "_object"];
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if (_object isKindOf "AllVehicles" && { _object isNotEqualTo _ignoreRope && { _object isNotEqualTo _ignoreParent } }) exitWith {
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_intersectionToUse = _x;
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};
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} forEach _intersections;
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if (_intersectionToUse isEqualTo []) exitWith {};
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_intersectionToUse params ["_intersectPosition", "", "_intersectObject"];
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GVAR(canAttach) =
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_intersectObject isNotEqualTo _ignoreParent
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&& {
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// if we have a target object, we assume we are attaching to the parent. If no target object, we are attaching to child
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if (!isNull _target) then {
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_intersectObject isEqualTo _target
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} else {
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[_intersectObject] call FUNC(isSuitableSimulation)
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&& { // ignore _intersectObject which has parent != _ignoreParent
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private _intersectObjectParent = _intersectObject getVariable [QGVAR(parent), objNull];
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isNull _intersectObjectParent || {_intersectObjectParent == _ignoreParent}
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} && { // arma prevents making rings (ropeAttachTo silently fails)
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private _ancestor = _ignoreParent getVariable [QGVAR(parent), objNull];
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while {!isNull _ancestor && {_ancestor != _intersectObject}} do {
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_ancestor = _ancestor getVariable [QGVAR(parent), objNull];
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};
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isNull _ancestor
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}
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}
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}
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;
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if (GVAR(canAttach)) then {
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// TRACE_4("can attach",_target,_intersectObject,_ignoreParent,_ignoreRope);
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GVAR(attachHelper) setPosASL _intersectPosition;
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_hintLMB = LLSTRING(attach);
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GVAR(attachHelper) setVariable [QGVAR(object), _intersectObject];
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};
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};
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if (_source isNotEqualTo [0, 0, 0]) then {
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private _distanceFromSource = _source vectorDistance getPosASLVisual GVAR(attachHelper);
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if (_distanceFromSource > _maxRange) then {
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GVAR(canAttach) = false;
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private _direction = _source vectorFromTo getPosASLVisual GVAR(attachHelper);
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GVAR(attachHelper) setPosASL (_source vectorAdd (_direction vectorMultiply _maxRange));
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_hintLMB = "";
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if (_distanceFromSource > _maxRange + 2) then {
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GVAR(cancel) = true;
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} else {
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GVAR(cancel) = false;
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};
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};
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};
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private _hint = [_hintLMB, _hintRMB];
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if (_hint isNotEqualTo (_unit getVariable [QGVAR(hint), []])) then {
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_unit setVariable [QGVAR(hint), _hint];
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_hint call EFUNC(interaction,showMouseHint);
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};
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