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1c6c4d6bff
* Fix Brackets around code * Update fnc_handleFired.sqf * Shouldn't have changed this one --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
46 lines
1.4 KiB
Plaintext
46 lines
1.4 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: PabstMirror
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* Adds a key to a unit that will open a vehicle
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* Note: has global effects for Unit (will add items to remote unit)
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Vehicle <OBJECT>
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* 2: custom key (true: custom key (magazine) - false: side key (item)) <BOOL>
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*
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* Return Value:
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* None
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*
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* Example:
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* [ACE_player, car, true] call ACE_VehicleLock_fnc_addKeyForVehicle
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*
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* Public: Yes
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*/
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if (!params [["_unit", objNull, [objNull]], ["_veh", objNull, [objNull]], ["_useCustom", false, [false]]]) exitWith {
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ERROR("Input wrong type");
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};
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TRACE_3("params",_unit,_veh,_useCustom);
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if (isNull _unit) exitWith {
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ERROR("null unit");
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};
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if (isNull _veh) exitWith {
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ERROR("null vehicle");
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};
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if (_useCustom) then {
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private _previousMags = magazinesDetail _unit;
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_unit addMagazine ["ACE_key_customKeyMagazine", 1]; //addMagazine array has global effects
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private _newMags = (magazinesDetail _unit) - _previousMags;
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if (_newMags isEqualTo []) exitWith {ERROR("failed to add magazine (inventory full?)");};
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private _keyMagazine = _newMags select 0;
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TRACE_2("setting up key on server",_veh,_keyMagazine);
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//Have the server run add the key to the vehicle's key array:
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[QGVAR(setupCustomKey), [_veh, _keyMagazine]] call CBA_fnc_serverEvent;
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} else {
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private _keyName = [_veh] call FUNC(getVehicleSideKey);
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_unit addItem _keyName; //addItem has global effects
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};
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