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1c6c4d6bff
* Fix Brackets around code * Update fnc_handleFired.sqf * Shouldn't have changed this one --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
69 lines
2.2 KiB
Plaintext
69 lines
2.2 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: PabstMirror
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* Handles key presses
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*
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* Arguments:
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* 0: Type <STRING>
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* 1: IsKeyDown <BOOL>
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*
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* Return Value:
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* Handled <BOOL>
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*
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* Example:
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* ["range", true] call ace_xm157_fnc_keyPress
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*
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* Public: No
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*/
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params ["_func", "_keyDown"];
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if (!GVAR(shown)) exitWith { false }; // fast exit if not shown
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if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith { false };
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if !(ACE_player call CBA_fnc_canUseWeapon) exitWith { false };
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if (currentMuzzle ACE_player != currentWeapon ACE_player) exitWith { false };
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private _display = uinamespace getVariable [QGVAR(display), displayNull];
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if (isNull _display) exitWith { ERROR("keyPress-no display"); false };
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if (_keyDown) then { playSound QGVAR(click); };
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GVAR(data) set ["lastInputTime", CBA_missionTime];
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call {
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if (_func == "range") exitWith {
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if (_keyDown) then {
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GVAR(data) set ["range_keyDownStart", CBA_missionTime];
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} else {
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private _holdTime = CBA_missionTime - (GVAR(data) getOrDefault ["range_keyDownStart", 0]);
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private _range = 0;
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if (_holdTime < 0.5) then {
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private _distance = round parseNumber ctrlText (_display displayCtrl 151);
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if (_distance > 10 && {_distance < RANGEFINDER_MAX}) then {
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_range = _distance;
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} else {
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_range = -1; // bad return
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};
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};
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TRACE_1("Updating range",_range);
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GVAR(data) set ["range", _range];
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};
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};
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if (!_keyDown) exitWith {};
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GVAR(data) set ["menu_updated", true];
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private _index = GVAR(data) getOrDefault ["menu_index", 0];
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if (_func in ["left", "right"]) exitWith {
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_index = (_index + ([-1, 1] select (_func == "right")) + count GVAR(menu)) % count GVAR(menu);
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GVAR(data) set ["menu_index", _index];
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};
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(GVAR(menu) # _index) params ["", "_var", "_thing", ["_upAction", {}], ["_downAction", {}]];
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if (_func == "up") exitWith {
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[_index, _var, _thing] call _upAction;
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};
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if (_func == "down") exitWith {
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[_index, _var, _thing] call _downAction;
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};
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};
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true
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