mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
39 lines
936 B
Plaintext
39 lines
936 B
Plaintext
/*
|
|
* Author: voiper
|
|
* Add or remove global flashlight glow for when player is looking at map.
|
|
*
|
|
* Arguments:
|
|
* 0: Flashlight classname ("" for off) <STRING>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* ["ACE_Flashlight_MX991"] call ace_map_fnc_flashlightGlow;
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
#include "script_component.hpp"
|
|
|
|
private ["_light", "_color", "_class"];
|
|
params ["_flashlight"];
|
|
|
|
_light = GVAR(glow);
|
|
if (!isNull _light) then {
|
|
detach _light;
|
|
deleteVehicle _light;
|
|
};
|
|
|
|
if (_flashlight != "") then {
|
|
_color = getText (configFile >> "CfgWeapons" >> _flashlight >> "ItemInfo" >> "FlashLight" >> "ACE_Flashlight_Colour");
|
|
if !(_color in ["white", "red", "green", "blue", "yellow"]) then {_color = "white"};
|
|
_class = format["ACE_FlashlightProxy_%1", _color];
|
|
|
|
_light = _class createVehicle [0,0,0];
|
|
_light attachTo [ACE_player, [0,0.1,-0.05], "neck"];
|
|
} else {
|
|
_light = objNull;
|
|
};
|
|
|
|
GVAR(glow) = _light; |