mirror of
https://github.com/acemod/ACE3.git
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83 lines
2.8 KiB
C++
83 lines
2.8 KiB
C++
class CfgWeapons {
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class LauncherCore;
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class RocketPods : LauncherCore {};
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class weapon_AGM_65Launcher : RocketPods{};
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class MissileLauncher : LauncherCore {};
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class Missile_AGM_02_Plane_CAS_01_F : MissileLauncher {};
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class GVAR(D_Launcher): Missile_AGM_02_Plane_CAS_01_F {
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author = "Brandon (TCVM)";
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displayname = CSTRING(D);
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magazines[] = {QGVAR(D_magazine), QGVAR(D_pylonRack_1Rnd), QGVAR(D_pylonRack_3Rnd)};
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weaponLockDelay = 0.1;
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weaponLockSystem = 2;
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};
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class GVAR(G_Launcher): weapon_AGM_65Launcher {
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author = "Brandon (TCVM)";
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displayname = CSTRING(G);
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magazines[] = {QGVAR(G_magazine_x1), QGVAR(G_pylonmissile_x1), QGVAR(G_pylonmissile_x2), QGVAR(G_pylonRack_1Rnd), QGVAR(G_PylonRack_3Rnd), QGVAR(G_PylonRack_x1), QGVAR(G_PylonRack_x2)};
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weaponLockDelay = 0.1;
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weaponLockSystem = 2;
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};
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class GVAR(L_Launcher) : weapon_AGM_65Launcher {
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author = "xrufix";
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displayname = CSTRING(L);
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magazines[] = {
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QGVAR(L_magazine_x1),
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QGVAR(L_pylonmissile_x1),
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QGVAR(L_pylonmissile_x2),
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QGVAR(L_pylonRack_1Rnd),
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QGVAR(L_PylonRack_3Rnd),
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QGVAR(L_PylonRack_x1),
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QGVAR(L_PylonRack_x2)
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};
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weaponLockDelay = 0.1;
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weaponLockSystem = 0;
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EGVAR(laser,canSelect) = 1; // can ace_laser lock (allows switching laser code)
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EGVAR(laser,showHud) = 1; // show attack profile / lock on hud
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GVAR(enabled) = 1;
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};
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class GVAR(L_Launcher_Plane) : Missile_AGM_02_Plane_CAS_01_F {
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author = "xrufix";
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displayname = CSTRING(L);
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magazines[] = {
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QGVAR(L_magazine_x1),
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QGVAR(L_pylonmissile_x1),
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QGVAR(L_pylonmissile_x2),
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QGVAR(L_pylonRack_1Rnd),
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QGVAR(L_PylonRack_3Rnd),
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QGVAR(L_PylonRack_x1),
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QGVAR(L_PylonRack_x2)
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};
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weaponLockDelay = 0.1;
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weaponLockSystem = 0;
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EGVAR(laser,canSelect) = 1; // can ace_laser lock (allows switching laser code)
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EGVAR(laser,showHud) = 1; // show attack profile / lock on hud
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GVAR(enabled) = 1;
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};
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class weapon_AGM_KH25Launcher : MissileLauncher {};
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class ace_kh25ml_launcher : weapon_AGM_KH25Launcher {
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author = "xrufix";
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displayName = CSTRING(KH25ML);
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magazines[] = {
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"ace_kh25ml_pylonrack_x1",
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"ace_kh25ml_magazine_x1",
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"ace_kh25ml_pylonmissile_x1",
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"ace_kh25ml_pylonmissile_int_x1"
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};
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weaponLockDelay = 0.1;
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weaponLockSystem = 0;
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EGVAR(laser,canSelect) = 1; // can ace_laser lock (allows switching laser code)
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EGVAR(laser,showHud) = 1; // show attack profile / lock on hud
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GVAR(enabled) = 1;
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};
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};
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