ACE3/addons/medical_treatment/functions/fnc_findMostEffectiveWound.sqf
2019-06-22 13:36:27 -05:00

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#include "script_component.hpp"
/*
* Author: SilentSpike
* Finds the wound most effective to bandage on the given bodypart of the patient for the given bandage type.
*
* Arguments:
* 0: Patient <OBJECT>
* 1: Treatment classname <STRING>
* 2: Body part index <NUMBER>
*
* Return Value:
* [Wound, Index, Effectiveness] <ARRAY, NUMBER, NUMBER>
*
* Public: No
*/
params ["_patient", "_bandage", "_partIndex"];
// Get the default effectiveness for the used bandage
private _config = configFile >> QUOTE(ADDON) >> "Bandaging";
private _effectiveness = getNumber (_config >> "effectiveness");
if (isClass (_config >> _bandage)) then {
_config = (_config >> _bandage);
if (isNumber (_config >> "effectiveness")) then {
_effectiveness = getNumber (_config >> "effectiveness");
};
};
// Iterate over open wounds to find the most effective target
private _openWounds = GET_OPEN_WOUNDS(_patient);
if (_openWounds isEqualTo []) exitWith { [EMPTY_WOUND, -1, -1] };
private _wound = EMPTY_WOUND;
private _woundIndex = -1;
private _effectivenessFound = -1;
{
_x params ["_classID", "_partIndexN", "_amountOf", "_bleeding", "_damage"];
// Ignore wounds on other bodyparts
if (_partIndexN == _partIndex) then {
private _woundEffectiveness = _effectiveness;
// Select the classname from the wound classname storage
private _className = EGVAR(medical_damage,woundClassNamesComplex) select _classID;
// Get the effectiveness of the bandage on this wound type
if (isClass (_config >> _className)) then {
private _woundTreatmentConfig = _config >> _className;
if (isNumber (_woundTreatmentConfig >> "effectiveness")) then {
_woundEffectiveness = getNumber (_woundTreatmentConfig >> "effectiveness");
};
} else {
// Basic medical bandage just has a base level config (same effectivenes for all wound types)
if (_bandage != "BasicBandage") then {
WARNING_2("No config for wound type [%1] config base [%2]",_className,_config);
};
};
// Track most effective found so far
if (_woundEffectiveness * _amountOf * _bleeding > _effectivenessFound * (_wound select 3) * (_wound select 4)) then {
_effectivenessFound = _woundEffectiveness;
_woundIndex = _forEachIndex;
_wound = _x;
};
};
} forEach _openWounds;
[_wound, _woundIndex, _effectivenessFound]