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50 lines
1.7 KiB
Plaintext
50 lines
1.7 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: BaerMitUmlaut
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* Handles the surgical kit treatment by periodically closing bandaged wounds.
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*
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* Arguments:
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* 0: Arguments <ARRAY>
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* 0: Medic (not used) <OBJECT>
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* 1: Patient <OBJECT>
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* 1: Elapsed Time <NUMBER>
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* 2: Total Time <NUMBER>
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*
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* Return Value:
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* Continue Treatment <BOOL>
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*
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* Example:
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* [[objNull, player], 5, 10] call ace_medical_treatment_fnc_surgicalKitProgress
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*
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* Public: No
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*/
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params ["_args", "_elapsedTime", "_totalTime"];
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_args params ["", "_patient"];
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private _bandagedWounds = GET_BANDAGED_WOUNDS(_patient);
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private _stitchedWounds = GET_STITCHED_WOUNDS(_patient);
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// Stop treatment if there are no wounds that can be stitched remaining
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if (_bandagedWounds isEqualTo []) exitWith { false };
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// Check if enough time has elapsed to stitch another wound
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if (_totalTime - _elapsedTime <= (count _bandagedWounds - 1) * 5) then {
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private _treatedWound = _bandagedWounds deleteAt 0;
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_stitchedWounds pushBack _treatedWound;
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_patient setVariable [VAR_BANDAGED_WOUNDS, _bandagedWounds, true];
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_patient setVariable [VAR_STITCHED_WOUNDS, _stitchedWounds, true];
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TRACE_3("stitched",_treatedWound,count _bandagedWounds,count _stitchedWounds);
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// Check if we fixed limping from this treatment
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if ((EGVAR(medical,limping) == 2) && {_patient getVariable [QEGVAR(medical,isLimping), false]}) then {
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_treatedWound params ["", "_partN"];
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if (_partN > 3) then { // only for LEG wounds
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TRACE_3("updating damage effects",_patient,_partN,local _patient);
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[QEGVAR(medical_engine,updateDamageEffects), [_patient], _patient] call CBA_fnc_patientEvent;
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};
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};
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};
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true
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