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49 lines
1.0 KiB
Plaintext
49 lines
1.0 KiB
Plaintext
/*
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* Author: Ir0n1E
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* get weapon out of gunbag
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Target <OBJECT>
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*
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* Return Value:
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* Nothing
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit", "_target"];
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private _gunbag = backpackContainer _target;
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private _state = _gunbag getVariable [QGVAR(gunbagWeapon), []];
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if (_state isEqualTo []) exitWith {
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[localize LSTRING(empty)] call EFUNC(common,displayTextStructured);
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};
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_state params ["_weapon", "_items", "_magazines"];
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_unit addWeapon _weapon;
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removeAllPrimaryWeaponItems _unit;
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{
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_unit addWeaponItem [_weapon, _x];
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} forEach (_items + _magazines);
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_unit selectWeapon _weapon;
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_magazines = _magazines apply {_x select 0};
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private _mass = [_weapon, _items, _magazines] call FUNC(calculateMass);
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// remove virtual load
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[_target, _gunbag, -_mass] call EFUNC(movement,addLoadToUnitContainer);
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_gunbag setVariable [QGVAR(gunbagWeapon), [], true];
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// play sound
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if (!isNil "ACE_Backpacks") then {
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[_target, _gunbag] call EFUNC(backpacks,backpackOpened);
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};
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