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53 lines
1.6 KiB
Plaintext
53 lines
1.6 KiB
Plaintext
/*
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* Author: SilentSpike, Glowbal
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* Assigns a medic role from the medical module to a unit
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*
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* Arguments:
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* 0: The module logic <OBJECT>
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* 1: Synchronized units <ARRAY>
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* 2: Activated <BOOL>
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*
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* Return Value:
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* None <NIL>
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_logic", "_units", "_activated"];
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private ["_mouseOver", "_unit", "_medicN"];
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if !(_activated && local _logic) exitWith {};
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if !(["ACE_Medical"] call EFUNC(common,isModLoaded)) then {
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[LSTRING(RequiresAddon)] call EFUNC(common,displayTextStructured);
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} else {
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_mouseOver = GETMVAR(bis_fnc_curatorObjectPlaced_mouseOver,[""]);
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if ((_mouseOver select 0) != "OBJECT") then {
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[LSTRING(NothingSelected)] call EFUNC(common,displayTextStructured);
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} else {
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_unit = effectivecommander (_mouseOver select 1);
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if !(_unit isKindOf "CAManBase") then {
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[LSTRING(OnlyInfantry)] call EFUNC(common,displayTextStructured);
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} else {
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if !(alive _unit) then {
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[LSTRING(OnlyAlive)] call EFUNC(common,displayTextStructured);
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} else {
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if (GETVAR(_unit,EGVAR(captives,isHandcuffed),false)) then {
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[LSTRING(OnlyNonCaptive)] call EFUNC(common,displayTextStructured);
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} else {
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_medicN = GETVAR(_unit,EGVAR(medical,medicClass),0);
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if (_medicN < 1) then {
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_unit setvariable [QEGVAR(medical,medicClass), 1, true];
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};
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};
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};
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};
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};
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};
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deleteVehicle _logic;
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