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65 lines
995 B
Plaintext
65 lines
995 B
Plaintext
/*
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* Author: Garth 'L-H' de Wet
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* Initialises the explosives system
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* None
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*
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* Public: No
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*/
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#include "script_component.hpp"
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ADDON = false;
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PREP(addCellphoneIED);
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PREP(addClacker);
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PREP(addDetonateActions);
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PREP(addExplosiveActions);
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PREP(addToSpeedDial);
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PREP(addTransmitterActions);
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PREP(addTriggerActions);
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PREP(canDefuse);
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PREP(canDetonate);
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PREP(connectExplosive);
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PREP(defuseExplosive);
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PREP(detonateExplosive);
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PREP(dialPhone);
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PREP(dialingPhone);
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PREP(handleScrollWheel);
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PREP(hasExplosives);
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PREP(hasPlacedExplosives);
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PREP(interactEH);
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PREP(getDetonators);
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PREP(getPlacedExplosives);
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PREP(getSpeedDialExplosive);
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PREP(module);
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PREP(onIncapacitated);
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PREP(onInventoryChanged);
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PREP(openTimerSetUI);
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PREP(placeExplosive);
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PREP(removeFromSpeedDial);
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PREP(selectTrigger);
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PREP(setupExplosive);
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PREP(setPosition);
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PREP(setSpeedDial);
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PREP(startDefuse);
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PREP(startTimer);
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PREP(triggerType);
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ADDON = true;
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